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frading
searching PlanetScale…
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9 ms
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31.
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by
frading
3y ago
Great to hear, thanks a lot! And I have to admit that the original game already had a good interface to draw inspiration from.
32.
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frading
3y ago
Ah, I haven't thought about allowing pan with 1 finger when you start on a revealed tile, that's a good idea, I'll try to add this. Revealing neighbors is currently desktop only, as it seemed risky to have that on a small scr
33.
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by
frading
3y ago
Thanks a lot for this feedback. I have indeed not thought about saving between sessions, I'll try and add it, I agree it is important. For the clicks being offset because of the banner, I'm surprised and did not see the issue when
34.
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by
frading
3y ago
ahah, wow. I love when someone finds new ways to expand on game mechanics. I'm trying to visualize what you're describing, and I think I see some correctly, and it does sound fun. That'll make me think, certainly.
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frading
3y ago
thank you for your suggestion. I went with the "60s penalty" suggestion in the end.
36.
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by
frading
3y ago
ok, that's great info thank you. I should be able to fix that in the coming days.
37.
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frading
3y ago
That's great to hear, thank you. I'm considering releasing a paid ad-free version.
38.
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frading
3y ago
It's only because I've added admob on the iOS and android versions. I personally don't collect data, but admob does. And when using those apps, you'll see a banner at the top, and a reward video if you press undo. The st
39.
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by
frading
3y ago
Excellent, great to hear, I really appreciate.
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by
frading
3y ago
Very good to know. I'll try and reproduce this bug, thank you for this. And if you're able to send a screenshot, that'll be super useful. As at the moment, when testing in chrome dev tools, with iphone SE selected, it looks l
41.
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by
frading
3y ago
Thanks a lot, I'll have a proper look at how this can happen.
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by
frading
3y ago
Thanks a lot for taking the time to check this, that's very useful info. Although the reason I haven't set 20% as the default, is because I'm concerned this may create too many situations where guessing would be required. So
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by
frading
3y ago
ah, that share url is indeed a bug, thank you for finding it, I'll work on it. For the tile not having bevels when it should, would you be able to take a screenshot? That will help me understand when this happens. I haven't seen t
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by
frading
3y ago
That's great to hear, thank you! And yes, that's exactly the intention, it's a game designed to keep you on your toes.
45.
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by
frading
3y ago
Thank you for letting me know. Would you be able to take a screenshot? I'm testing for the iPhone SE using chrome dev tools, and the display seems fine there, so what I see it most likely not accurate.
46.
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by
frading
3y ago
"60s penalty" wording is live! Thanks again
47.
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by
frading
3y ago
I've thought about what you said a bit more, and I think you meant it should accelerate with time? In any case, I've just done that and deployed it. So if you refresh the page, the animation should - hopefully - be less bland. Fee
48.
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by
frading
3y ago
I've just added left+Ctrl, does that work for you now?
49.
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by
frading
3y ago
Thanks a lot! And yes, the ratio of mines vs clear tiles may not be optimal, and is currently completely random, so guessing may be required at times. But there's an undo button so you won't have to restart a new level if you hit
50.
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by
frading
3y ago
If I understand correctly what you're describing, it's more or less what's happening now. But it may not look like it if you're on the beginner grid, and may only look good/better on the larger grids (either expert
51.
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by
frading
3y ago
ah yes, very well spotted! as the dev, I should really have seen that.
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by
frading
3y ago
interesting, I wasn't aware of that. Is there an official list?
53.
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by
frading
3y ago
Thanks a lot to you for the kind words, that's great to read! And I explain the generation method in another comment, but here it is as well: -------------------- The generation is inspired by what Oskar Stålberg has done for his game
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by
frading
3y ago
Yes, you're correct, it's the decimal separator. I remember now that this is not international. I believe the comma is used in the US? Having grown up in France, I'm used to the dot. And that score is indeed suspicious, altho
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by
frading
3y ago
ah welcome back! For the scores, right now, they all keep accumulating on the same page, but I may do weekly/monthly lists, so previous highscores won't stay on the main page for too long.
56.
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by
frading
3y ago
Thanks a lot for the feedback and suggestion. And yes, I think it makes sense to add those.
57.
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by
frading
3y ago
ah yes. I have not added that, but it's on my list. I completely agree it would help. I'll see if I can get to it. Thanks a lot for the nudge, that's super useful.
58.
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by
frading
3y ago
Thanks a lot for the feedback. Although I've received several bug reports like this, and unfortunately every time, it was the player who placed a flag incorrectly. So at the moment I'm more leaning to one of those 2 flags being in
59.
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by
frading
3y ago
Thanks a lot. And I've had some thought about making this infinite, but it's a bit harder! The generation is inspired by what Oskar Stålberg has done for his game Townscaper. It is done with those steps: - start with triangles (id
60.
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by
frading
3y ago
ah yes, it's a nasty one. I can't see an obvious way to progress without luck either.
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