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fogleman
searching PlanetScale…
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13 ms
·
91.
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by
fogleman
8y ago
Fogleman here. Funny to see an old project in the #1 spot (again?). I hesitate to comment about this being productive while having kids thing, but some people seem to be implying that I must never spend time with my kids. It's far from
92.
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by
fogleman
8y ago
I can't believe people used to _douse their food crops_ with glyphosate! https://en.wikipedia.org/wiki/Glyphosate
93.
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by
fogleman
8y ago
Some of my work: https://www.michaelfogleman.com/
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by
fogleman
8y ago
Or, in my case, a small scratch from my toothbrush flares up into a super painful canker sore.
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Show HN: Image Background Removal
(github.com)
15 points
by
fogleman
8y ago
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1 comments
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by
fogleman
8y ago
Awesome find, thanks! Wonder if I can find this Mark Engelberg fellow...
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by
fogleman
8y ago
The exit is on the right, so there is no horizontal symmetry. For odd sized boards there is vertical symmetry, which I haven't addressed since I was mainly concerned with 6x6.
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by
fogleman
8y ago
I like Peter Norvig. You inspired me to email him about this.
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by
fogleman
8y ago
Thanks for calling me out on that. I hate it when online content is missing a date. There is a date on the "More" page that links to this, but it should be on the page itself too!
100.
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by
fogleman
8y ago
Mentioned this in the Prior Art section and another comment here, but his "moves" are single-square steps. Running my solve utility on his hardest puzzle yields: $ go run cmd/solve/main.go BBBCDEFGGCDEF.AADEHHI....JI.KK.
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by
fogleman
8y ago
Nice! I like how the piece directions are indicated in the GIF.
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by
fogleman
8y ago
I linked to this in the Prior Art section. This is the one I wasn't very impressed with. For one, his "moves" are unit-steps.
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by
fogleman
8y ago
I never actually looked for one! I considered implementing my own but haven't gotten around to it yet.
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by
fogleman
8y ago
Haha. Well, if you have ideas I'm all ears!
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by
fogleman
8y ago
My 5-year old son says "I can't figure it out, it's too hard!"
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by
fogleman
8y ago
One simple idea I had was NumMoves * log(ClusterSize) as a difficulty metric. But I'm not sure. I had my wife play several different puzzles to try to gauge difficulty based on that but it didn't seem so clear cut.
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by
fogleman
8y ago
There's code and data that people can "try out". Some of my past Show HNs have been of a similar format. But if a mod wants to edit the title, go ahead.
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by
fogleman
8y ago
Just finished this write up documenting my latest side project. I've been a bit obsessed with this problem for the past few weeks. Hope you like it! Be sure to check out the puzzle database and let me know if you do anything cool with
109.
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Show HN: Solving Rush Hour, the 6x6 Sliding Block Puzzle
(michaelfogleman.com)
223 points
by
fogleman
8y ago
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46 comments
110.
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Show HN: Primitive for macOS
(primitive.lol)
2 points
by
fogleman
8y ago
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0 comments
111.
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by
fogleman
8y ago
Recently bought this puzzle game for my kids. Naturally, I had to write my own solver. My son loves that I wrote a program that can generate new puzzles. I even 3D printed some "traffic cones" that can be placed on the board as im
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Show HN: Rush Hour
(github.com)
2 points
by
fogleman
8y ago
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1 comments
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Show HN: Rush Hour Puzzle Solver and Generator
(github.com)
1 points
by
fogleman
8y ago
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0 comments
114.
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by
fogleman
8y ago
https://www.youtube.com/watch?v=JEpsKnWZrJ8
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by
fogleman
8y ago
Scroll zoom direction preference is basically a toss up, but the panning seems natural to me.
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by
fogleman
8y ago
Not just bishops, also rooks (and queens). Magic bitboards are awesome. Here's my implementation: https://github.com/fogleman/MisterQueen/blob/master/src/bb.c...
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by
fogleman
9y ago
Nice post. You should post some plotter stuff on Twitter. ;)
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by
fogleman
9y ago
See #plottertwitter for a peek at "our" world. https://twitter.com/hashtag/plottertwitter
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by
fogleman
9y ago
An audience.
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by
fogleman
9y ago
Haha, everyone says that but it's totally coincidental - they're just in alphabetical order. (GitHub looks like an O)
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