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One simple idea I had was NumMoves * log(ClusterSize) as a difficulty metric. But I'm not sure. I had my wife play several different puzzles to try to gauge dif
by fogleman 8y ago
One simple idea I had was NumMoves * log(ClusterSize) as a difficulty metric. But I'm not sure. I had my wife play several different puzzles to try to gauge difficulty based on that but it didn't seem so clear cut.
- bumholio 8y agoWhat we the people are demanding are insanely hard puzzles. Not an enumeration of hard games on the 6x6 board, but a heuristic generator for the 7x7 or the 8x8 or even the 10x10 if need may be, of games that seem utterly intractable for the first few hours.
- fogleman 8y agoHaha. Well, if you have ideas I'm all ears!