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fabiensanglard
searching PlanetScale…
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8 ms
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91.
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Driver Quality: Mediocre
(tinygrad.org)
4 points
by
fabiensanglard
2y ago
|
1 comments
92.
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by
fabiensanglard
2y ago
Anybody has insight why ATI has been unable to fix their drivers? - Is it that they are not really interested in improving (no SWEs are on it). - Is it that they are dealing with poor code that is very hard to fix? - Is it the hardware that
93.
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by
fabiensanglard
2y ago
Does the post confirm anything about software besides "believe"? It seems ADB is just sending more hardware. As far as I know the drivers are still lacking.
94.
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by
fabiensanglard
2y ago
> 16" SVGA These things existed? I never heart of them. I thought it was 14", 15", 17", and 21".
95.
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by
fabiensanglard
2y ago
> VBR should also work no problem on this IBM I think this statement is incorrect. These modes requires support for VESA 2.0 which this IBM does not have. > Somewhat problematic as it required less than 16MB ram or "15-16MB memor
96.
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by
fabiensanglard
2y ago
DX2-66 vs DX-50. A DX2-50 obviously lose to a DX-50.
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by
fabiensanglard
2y ago
> He scribbled a bunch of great quasi Monte Carlo notes into my notebook and even signed it on request :" Show me a photo of that beauty. +1 on Andrew Kensler's awesomeness. After I published these article, he took the time to
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by
fabiensanglard
2y ago
Can you elaborate why? I understand the bus speed difference but the benchmark I remember always gave the 66Mhz winning over the 50Mhz.
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by
fabiensanglard
2y ago
> how hard is it to port from OpenWatcom to GCC? I don't think it is that hard but likely very time consuming. In theory it should only be about writing a new build script (not based on `wmake` but on a real `make`). And then workou
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by
fabiensanglard
2y ago
Exactly. I got scammed on my first PC when they sold me a 486 for the price of a 386. It was too good to be true. I later learned that the 486 was an SLC. Per say, a 386 with some internal cache from Cyrix ( https://en.wikipedia.o
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by
fabiensanglard
2y ago
The US equivalent of Aspirin.
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by
fabiensanglard
2y ago
Visual Studio? The first released Visual Studio (Boston) was released in 1997. Doom was developed during 1993 :P !
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by
fabiensanglard
2y ago
Triple buffering mean you can render at any speed, there will always be a valid target where to render and you never need to wait or vsync. This is not the case with double buffering. There can be a case, if the CPU renders fast enough, whe
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by
fabiensanglard
2y ago
What tools did you have in 1993? From what I understood, id Software used NeXT because the tooling was not up to the task.
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by
fabiensanglard
2y ago
Indeed.
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by
fabiensanglard
2y ago
It looks gorgeous and compact ( https://m.media-amazon.com/images/I/61kHENeCK8L._AC_SL1000_.... ).
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by
fabiensanglard
2y ago
You can play on vintage hardware with a decent refresh rate. It makes it more enjoyable.
108.
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by
fabiensanglard
2y ago
Thank you for taking the time to report it. It has now been fixed.
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by
fabiensanglard
2y ago
> locally run LLM You mean like Ollama + llamacpp ?
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by
fabiensanglard
2y ago
Absolutely! I have been playing with Ollama on a Macbook Pro 192 GiB RAM and it is able to run most models whereas my 3090 runs our of RAM.
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fabiensanglard
2y ago
If you are into this topic, read as many point of view as possible and take a look at http://www.takedown.com/ (Tsutomu Shimomura's side of the story).
112.
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by
fabiensanglard
2y ago
Loved your Network programming guide :) !
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fabiensanglard
2y ago
I wrote all my articles and three books with it. I love Sublime Text :) !
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fabiensanglard
2y ago
"You did not climb Everest. You brought it down to your level." - Yvon Chouinard
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by
fabiensanglard
2y ago
Lode's website is how I learned how raytracing worked back in the days. Their website is pure gold. Also, I love the layout even more today.
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by
fabiensanglard
2y ago
My understanding is that the double buffering was done in RAM (instead of VRAM). He did it by keeping the two last frames in EMS/XMS, calculating the delta, and copying only the parts that had changed from RAM to VRAM during VBLANK. So
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fabiensanglard
2y ago
This is awesome. Mickey's Revenge looks so much better with LOD at 800%! This game is a gem, it deserves a spot in the video-game hall of fame.
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fabiensanglard
2y ago
Agreed. I wrote this a long time ago without anybody to help proofreading. Sometimes I want to take it down out of shame but at the same time it is a good reminder of where I am coming from and a motivation to keep on improving. Although, t
119.
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by
fabiensanglard
2y ago
My first PC was a 486SLC. It ran games such as Strike Commander and Doom extremely poorly. But that was the only 486 we could afford. A few months after the purchase we figured out we got scammed. That was not a 486. That was a 386 with 1Ki
120.
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by
fabiensanglard
2y ago
The presentation at NeXT office was recorded and is available on youtube: https://www.youtube.com/watch?v=OUTxtvlyJDc
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