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exemd
searching PlanetScale…
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Beware, Minecraft and Roblox. Here Comes the Blocky World of Hytale
(venturebeat.com)
3 points
by
exemd
8y ago
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0 comments
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by
exemd
10y ago
The correct link is http://manicdigger.sourceforge.net/
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by
exemd
10y ago
No. Maybe the server.
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by
exemd
10y ago
http://cito.sourceforge.net/
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by
exemd
10y ago
Hi. Some info: - Client is written in Ć programming language and can be transcompiled to many languages. Yet it's still a C# project that runs in Visual Studio. See https://github.com/marioclone/Mario and http:&#
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by
exemd
13y ago
A pattern: deterministic game state, updated only by player input. It's used for multiplayer synchronization. Instead of sending thousands of objects, it's enough to send mouse clicks and keystrokes. "1500 Archers on a 28.8:
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by
exemd
13y ago
I mean it reduces number of glDrawElements or glCallList calls. If you have 256 different block types in 1 chunk, using texture atlas there's only 1 mesh instead of 256 different meshes. https://docs.google.com/viewer?u
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by
exemd
13y ago
In practice you need a texture atlas ( http://en.wikipedia.org/wiki/Texture_atlas ) to reduce number of meshes. But if you use texture atlas you can't combine surfaces like in the article. The solution is to create
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by
exemd
14y ago
Manic Digger ( http://manicdigger.sourceforge.net/ ) used to connect to Minecraft Classic servers. And a client for full Minecraft was planned. But Notch didn't like seeing alternative clients, so I removed it from the game. Also, see http
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by
exemd
14y ago
Manic Digger, a C# open source clone of Minecraft and Ace of Spades, is also getting a WebGL version. http://manicdigger.sourceforge.net/ - click "development news" I make it with Script# (C# to JS converter), WebGL, and WebSockets. Both
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by
exemd
14y ago
We experimented with this kind of scripting in Manic Digger: http://manicdigger.sourceforge.net/forum/viewtopic.php?f=7&#... It would be better if it had exposed all the commands from the server modding api: http://manicdigger.sourceforg