4 ms·
I mean it reduces number of glDrawElements or glCallList calls. If you have 256 different block types in 1 chunk, using texture atlas there's only 1 mesh inste
by exemd 13y ago
I mean it reduces number of glDrawElements or glCallList calls.
If you have 256 different block types in 1 chunk, using texture atlas there's only 1 mesh instead of 256 different meshes.
https://docs.google.com/viewer?url=http%3A%2F%2Fnvidia.com%2Fdocs%2FIO%2F8230%2FBatchBatchBatch.ppt https://docs.google.com/viewer?url=http%3A%2F%2Fnvidia.com%2...
- mbel 13y agoOh ok, I haven't thought about it this way. You are surely right.