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exch
searching PlanetScale…
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11 ms
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61.
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Optimisation lessons learned (part 1)
(joostdevblog.blogspot.nl)
3 points
by
exch
14y ago
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0 comments
62.
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How to really involve a larger team in the creative process
(joostdevblog.blogspot.nl)
1 points
by
exch
14y ago
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0 comments
63.
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by
exch
14y ago
If you’re using any Unix at all, then ed really will always be there, no matter how old or limited the system. So as it turns out, my Arch Linux setup does not actually have ed.
64.
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What Awesomenauts almost looked like
(joostdevblog.blogspot.nl)
1 points
by
exch
14y ago
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0 comments
65.
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Programming with pasta
(joostdevblog.blogspot.com)
2 points
by
exch
14y ago
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0 comments
66.
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The lasagne theory of game design
(joostdevblog.blogspot.com)
32 points
by
exch
14y ago
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2 comments
67.
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by
exch
14y ago
I've done some work on the read_token function. The implementation on the site has some problems. * The string conversion to chstr is unnecessary. Rune comparisons can be done simple with `ch == '('`. * The 128 byte buffer will cause a pani
68.
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by
exch
14y ago
The extreme drive for realism in game graphics have always put me off. My brain just doesn't work well with them it seems. There is this uncanny valley thing where the scenery becomes so realistic that the very small incorrect details reall
69.
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by
exch
14y ago
I understand where the OP is coming from, but I will go one step further. If you are teaching programming to someone who has never written a line of code, you need to do away with the programming language all together. When you start out, y
70.
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How Awesomenauts' water effect was made
(joostdevblog.blogspot.com)
5 points
by
exch
14y ago
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0 comments
71.
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by
exch
14y ago
I've always had a great deal of admiration for these kind of works. They elevate programming to an art form.
72.
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by
exch
14y ago
Other discussion: https://news.ycombinator.com/item?id=3833850
73.
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by
exch
14y ago
This is a continuation of the previous article "Finite Field Arithmetic and Reed-Solomon Coding"[1] [1]: http://research.swtch.com/field
74.
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QArt Codes: Applied Reed-Solomon coding
(research.swtch.com)
45 points
by
exch
14y ago
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2 comments
75.
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Depth of field blur: the Swiss army knife that improved the framerate
(joostdevblog.blogspot.com)
111 points
by
exch
15y ago
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19 comments
76.
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by
exch
15y ago
TL;DR: Golan Levin designed printable pieces which can be used to connect previously incompatible toy types together (LEGO, Playmobil, DUPLO, etc). As a consequence, this raised a myriad of copyright infringement questions for the future of
77.
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How a geek dad and his 3D printer aim to liberate Legos
(forbes.com)
6 points
by
exch
15y ago
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2 comments
78.
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by
exch
15y ago
I strongly recommend you to read the course book "The Elements of Computing Systems" [1]. This explains the whole principle in very plain English. It has an extremely intuitive and easy to follow logic and set of exercises you can do. It ha
79.
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by
exch
15y ago
Nice. With a bit of fiddling one could perhaps invert an enemy's shield polarity. That always seems to work miracles in any sci-fi show.
80.
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by
exch
15y ago
I spent 2.5 years at home learning. To eat , I took part-time temp jobs. Anything that would keep me at home most of the time, while still enabling me to pay the bills. After that I got a job as a C# developer for a company. Without any wor
81.
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by
exch
15y ago
Linux warrants a distribution choice, I think. Not nearly every distro out there is worth my time. While under the hood, they are all pretty much identical, the way a given distribution sets itself apart is what makes or breaks the operatin
82.
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by
exch
15y ago
I started out in 2001. Back then I was working for some company as a graphics designer -- I had been there for about 1 year (fresh out of school) -- building the layouts for their countless websites. Back then the whole internet industry wa
83.
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by
exch
15y ago
This reminds me of Elian Script[1]. It is not particularly optimized for reading but it is extremely easy to learn and become proficient in. The usual habit to develop ones own handwriting style when using this, makes it something rather u
84.
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by
exch
15y ago
Good question. And one I can't easily answer to be honest. In most respects I suppose this is very much a subjective matter. For me it's the language's simplicity. There are no hidden surprises in the spec. It's short, clean and easy to mem
85.
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by
exch
15y ago
I've been using Go for 2 years now. It's been a lot of fun. It certainly brought fun back into programming for me. Very happy to see the 1.0 release hitting the public. Congratulations to the Go team and contributors for a job very well don
86.
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by
exch
15y ago
Having tried my hand at building computing systems in Minecraft myself, I must say this is very impressive work.
87.
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A universe of self-replicating code
(edge.org)
10 points
by
exch
15y ago
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0 comments
88.
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by
exch
15y ago
My choice would be Go.
89.
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How we made the Awesomenauts level art
(joostdevblog.blogspot.com)
2 points
by
exch
15y ago
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0 comments
90.
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by
exch
15y ago
Very unusual. The one time I had a fair amount of issues to resolve was when Arch switched to python 3 as the default, instead of 2. Fortunately, this is not something they do lightly or frequently.
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