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The extreme drive for realism in game graphics have always put me off. My brain just doesn't work well with them it seems. There is this uncanny valley thing w
by exch 14y ago
The extreme drive for realism in game graphics have always put me off. My brain just doesn't work well with them it seems.
There is this uncanny valley thing where the scenery becomes so realistic that the very small incorrect details really start to jump out and become distracting. Sometimes even annoying to a point where I can't stand playing a game any longer.
It's strange really, but when a game goes for extreme realism, it feels as if my brain is expecting the game world to be a carbon copy of 'the great outside'. It's only in these situations that any tiny discrepancy really jumps out at you. This is not the case with art which is obviously stylized.
edit: What makes this even stranger is that I have very poor eyesight (congenital Glaucoma). I can't see the difference between DVD's of olden days and stuff made and displayed in 1020p HD. While this saves me from having to invest in preposterously expense TV's, it does give me a very skewed view of what 'realism' means.
- teamonkey 14y agoI think your eye condition may exaggerate the effect. Even the most highly-realised modern games are still noticeably unrealistic, but we're certainly heading in that direction. As we get closer and closer to realism, I'm sure more and more people will start to experience what you describe.
- kristiandupont 14y agoI agree, and an interesting corollary is that as details increase, the apparent AI level decreases. The monsters in Doom (the original) felt more intelligent to me than opponents in modern games. I guess it's similar to how the vision interpolates in the blind spot -- the brain is really good at making this information up if it's convinced it's being served low-resolution material. The ghosts in Pacman seem convincing because they move around more or less like you do.