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elisee
searching PlanetScale…
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241.
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by
elisee
14y ago
Hope you don't mind the plug, but I've been working on a Minecraft-inspired real-time cooperative game-making platform geared towards gamers (both young and older) and I think you might find it to be a great place to have fun with your kid,
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elisee
14y ago
Developing a cooperative game-making platform with C# along with those libraries: * XNA + MonoGame (multiplatform OSS rewrite of XNA - https://github.com/mono/monogame ) * Lidgren.Network (Reliable UDP networking library - https://code.go
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elisee
14y ago
Looks like a nice, lean service, kinda reminds me of iWantMyName's approach to domain names: clean & straightforward. If you guys are interested in hosting CraftStudio servers (my Minecraft-inspired collaborative game-making platform fo
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elisee
14y ago
Found this About page via the "Log in" link at the top: http://www.glitch.com/about/ "Glitch is a web-based massively-multiplayer game which takes place inside the minds of eleven peculiarly imaginative Giants. You choose how to grow and
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elisee
14y ago
Yes there is, just hover over the "Liked" button and uncheck "Show in news feed" on the Facebook page itself.
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elisee
14y ago
Ah well of course, should've dug deeper :). Very nice job for 48h!
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elisee
14y ago
Cool use of WebSockets and nifty concept! Is the source available anywhere? A couple things I noticed in the Chrome developer console: - Got two "Not allow to load local resource" errors with local paths to file://C://Users/chris/..., you p
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elisee
14y ago
Might be worth changing the submission title ("You keep using that word") to include the word "Meritocracy". It's really opaque right now.
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elisee
14y ago
So far so good, the pre-launch show is interesting, full of interesting content both live (Q&A) and pre-recorded videos. The speakers reading from a prompter is a bit too obvious at times but this is a minor annoyance. It's awesome that
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elisee
14y ago
On the other hand, having no sound until it starts means people might get startled when you actually start (or have them not realize their speakers are off).
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elisee
14y ago
Chrome has a Remote Desktop (beta) extension. All you need to do is point them to this link https://chrome.google.com/webstore/detail/chrome-remote-desk... and have them give you a few numbers to connect. It works with Linux, Windows and
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How I release CraftStudio builds painlessly
(sparklinlabs.com)
1 points
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elisee
14y ago
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0 comments
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elisee
14y ago
From what I understand, PubNub provides servers around the world who take care of the heavy lifting and all you have to do is deal with publishing / subscribing messages. So there are servers, you just don't run any yourself and it is all a
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elisee
14y ago
Thank you! :)
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elisee
14y ago
Thanks! Yeah there's plenty of stuff to talk about, I should probably spend more time writing. Some quick info in the meantime: CraftStudio is built in C# with XNA, which is primarly a game framework but worked very well for CraftStudio. I
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CraftStudio, year one (real-time cooperative game-making)
(sparklinlabs.com)
2 points
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elisee
14y ago
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4 comments
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elisee
14y ago
Still a pretty big inconsistency. 500 + 1% typed right in calculator displays "500 + 1% = 500.01" in the calculator. 500 + 1% typed in the search box displays "500 + 1% = 505" in the calculator too . It's probably due to the search result
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elisee
14y ago
You can type your calculation as a google query and you'll get the result. This calculator is designed for people looking for a mouse- / touch-based UI.
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elisee
14y ago
I just tested it and the percent key in the Google calculator doesn't work like the one described in the linked article. It really just divides by 100. 3 + 5% = 3 + 0.05 = 3.05
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elisee
14y ago
"If the patent is invalid or there's no infringement, the trolls should have to pay the legal fees." By offering to reduce the time to five years, they are implicitly supporting the idea of using and defending the patent for those five year
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CraftStudio Alpha to be released on Thursday
(sparklinlabs.com)
1 points
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elisee
14y ago
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0 comments
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elisee
15y ago
Just in case it might be a problem for anyone: The article uses the CSRF vulnerability to log you out of all Google services (and says so in a PS at the bottom). Don't open the article if you don't want to have to log in to Google again aft
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elisee
15y ago
Just thought I'd mention CraftStudio ( http://craftstud.io/ ), the multiplayer game-making platform I'm working on. You could say it's a Minecraft-style engine but you get to make your own models, paint your own map blocks and (soon) write
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elisee
15y ago
Thanks for contributing! You can read my comment about scripting down there, which should give some more insight about what I'm trying to achieve: http://news.ycombinator.com/item?id=3752396 . Thomas Frick is working on multiple concepts f
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elisee
15y ago
Yeah I've watched a few videos about WarioWare. They really nailed the "it's a game" thing, but the restrictions are really heavy. Having worked on a couple Nintendo DS titles myself (nothing worth mentioning), I'm pretty sure the hardware
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elisee
15y ago
I'm working on a design using a special-purpose, custom-built text editor which will provide visual cues and mouse-based interaction in addition to your regular keyboard support. So beginners could write conditions and call API functions wi
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elisee
15y ago
Hi, CraftStudio developer here. Just woke up to a surge of visits & contributions and realized CraftStudio made it to the HN front page. Thanks for the love and criticism, I value it a lot coming from the Hacker News crowd. A bit of tec
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elisee
15y ago
IndieGoGo actually lets you choose whether you want an "all-or-nothing" or "keep it all" campaign. The main reason I wandered away from Kickstarter is that in order to start a campaign, you need to be a US citizen living in the US with a US
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elisee
15y ago
Thanks for the kind words. You're right in saying CraftStudio isn't your regular game, but I do think it has a very gamey feeling to it, if only for the fact that editing is tailored to be simple and it's fully multiplayer. There are quite
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elisee
15y ago
Hi there, Thanks for the criticism! I do realize my accent might be off-putting and did my best. My friends and I did many takes and kept the best of them, fully realizing the limitations we were working with. I wanted the video to feel per
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