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Cool use of WebSockets and nifty concept! Is the source available anywhere? A couple things I noticed in the Chrome developer console: - Got two "Not allow to
by elisee 14y ago
Cool use of WebSockets and nifty concept! Is the source available anywhere?
A couple things I noticed in the Chrome developer console:
- Got two "Not allow to load local resource" errors with local paths to file://C://Users/chris/..., you probably want to fix those.
- There's a lot of logging going on in the console (player info and JSON network packets), probably not necessary in the deployed version.
I liked that you can enable / disable mines in the other player's viewport.
Looks like there's only one level though, in my opinion, the game (even as an prototype/MVP of sorts) could have greatly benefited if you added some more levels and maybe a leaderboard before releasing.
- ibdknox 14y agoThis was for a coding competition[1], all assets had to be created in 48 hours - I would've loved to have gotten more done, but I'm happy with where we landed.. Especially since it really came down to the wire. :) Here's our entry [2] [1]: http://nodeknockout.com http://nodeknockout.com [2]: http://nodeknockout.com/teams/kodowa http://nodeknockout.com/teams/kodowa