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elisee
searching PlanetScale…
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211.
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by
elisee
14y ago
I built this little Web game with Node.js, Three.js, Socket.io and various other libs. I wrote an overview of the tech used here: http://sparklinlabs.com/2013/04/craftstudio-beta-release-dat... If you have any particular questions about h
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Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights
(wars.sparklinlabs.com)
72 points
by
elisee
14y ago
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42 comments
213.
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by
elisee
14y ago
It's weird indeed but note that, as a backer, you are free not to select a reward, no matter how much you contribute.
214.
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by
elisee
14y ago
Getting the following error when loading an STL file on GitHub: Invalid 'X-Frame-Options' header encountered when loading 'https://render.github.com/view/3d/?url=https%3A%2F%2Fraw.github.com%2FEmmanuelG%2FFoldaRap2%2Fmaster%2Fstl%2Flo
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by
elisee
14y ago
Actually it is. See the logo on the official website: http://0x10c.com/
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elisee
14y ago
Direct link of changelog since draft 1: http://tools.ietf.org/html/draft-ietf-httpbis-http2-02?#appe...
217.
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by
elisee
14y ago
You might want to look into strict.lua for avoiding unwanted globals: http://metalua.luaforge.net/src/lib/strict.lua.html It's a little script that you can add to your Lua project and will check for usage of globals in functions without p
218.
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by
elisee
14y ago
Well I just spent a while on it but there are quite a few filesystem functions missing in either Lua.js or love web player to make it work out of the box. It's probably doable but I gave up for now.
219.
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by
elisee
14y ago
LÖVE has a Web player (using WebGL and Lua.js) in the works, would be cool to see if Pac-Pac runs on it: https://github.com/ghoulsblade/love-webplayer
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by
elisee
14y ago
Yup, a short screencast or some screenshots would be great. Seeing as Windows isn't a supported platform (yet?), I can't try it out right now without rebooting and I could use some more convincing...
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by
elisee
14y ago
Looks nice. I guess right now Valve want a consistent experience on all desktop platforms rather than custom per-platform UIs but maybe they should change their collective mind :). I feel like the "shopping cart" item (which isn't actually
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by
elisee
14y ago
I haven't looked at the source code but according to https://developer.mozilla.org/en-US/docs/DOM/Using_the_Page_... , you can simply register a onblur / onfocus event handler on the window object (this doesn't use the recent Page Visibili
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Google's RSS extension restored to Chrome Web Store, "was removed by mistake"
(code.google.com)
7 points
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elisee
14y ago
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0 comments
224.
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Postman - REST Client (Chrome extension)
(chrome.google.com)
2 points
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elisee
14y ago
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0 comments
225.
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Better Tools for Project Creators
(kickstarter.com)
1 points
by
elisee
14y ago
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0 comments
226.
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Gigabot 3D Printing (Kickstarter)
(kickstarter.com)
2 points
by
elisee
14y ago
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0 comments
227.
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Maxis explains what went wrong with SimCity & how they're fixing it
(polygon.com)
20 points
by
elisee
14y ago
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17 comments
228.
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elisee
14y ago
Indeed, same here (France) and it's definitely a move in the right direction. For cases similar to Unknown Worlds' though, it's important that the whole world moves to something more secure, otherwise bad guys will still be able to get thei
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by
elisee
14y ago
Submission title was changed from "Unknown Worlds faced with $30.000 in chargeback fees from fraudulent purchases" to "Beware Discount Steam Keys". I thought it was interesting for Hacker News people to discuss it based on the merchant angl
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by
elisee
14y ago
Was this recent? Did you sign up for a particular PayPal service? I use the basic Express Checkout myself so maybe some of their more expensive plans cover that? Anyway, from my own recent experience and what I heard from several indie devs
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by
elisee
14y ago
I don't think it would be economically viable for most independent developers or small companies to spend time and money that could be used for productive stuff to deal with a few individual chargebacks every now and then, with no guarantee
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by
elisee
14y ago
At least PayPal doesn't cover digital purchases at all for sellers. It would basically be your word against the credit card holder anyway since there is no physical proof so I can understand why they can't. Anyone could make up some proof.
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elisee
14y ago
1) From my understanding, the purchases were made en masse using stolen credit card info, and the game keys were then sold (maybe several times?) until they ended up in front of everyday customers looking to save a bit of money by buying on
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Beware Discount Steam Keys
(unknownworlds.com)
33 points
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elisee
14y ago
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43 comments
235.
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by
elisee
14y ago
To disable the java plugin temporarily in Chrome, you can use chrome://plugins
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MonoBoxedLua, sandboxed Lua for Mono/.NET
(sparklinlabs.com)
2 points
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elisee
14y ago
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0 comments
237.
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elisee
14y ago
Yes, quoting from the article: "All of the above works with any programming language because of the identifier-based completion engine. It collects all of the identifiers in the current file and other files you visit and searches them when
238.
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elisee
14y ago
XNA is dead but who cares, MonoGame is here, it supports many platforms and it's been getting much better lately (they just released 3.0 which brings 3D support). I'm shipping my own real-time cooperative game-making software ( http://craft
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Running a free W-E for my cooperative game-making platform CraftStudio
(sparklinlabs.com)
1 points
by
elisee
14y ago
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0 comments
240.
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by
elisee
14y ago
Yup, the Linux port is in the works and I hope to have it available early next year. CraftStudio is built in C# with XNA. I've been using MonoGame ( https://github.com/mono/monogame - open source, multiplatform reimplementation of XNA) for
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