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XNA is dead but who cares, MonoGame is here, it supports many platforms and it's been getting much better lately (they just released 3.0 which brings 3D support
by elisee 14y ago
XNA is dead but who cares, MonoGame is here, it supports many platforms and it's been getting much better lately (they just released 3.0 which brings 3D support).
I'm shipping my own real-time cooperative game-making software (http://craftstud.io/ http://craftstud.io/) using XNA on Windows and MonoGame on Mac and although it was very rocky at first, after submitting a few patches/bug reports and with all the work happening, it's now in great shape.
The Linux version of MonoGame still has a few nasty issues, especially with window-sizing but those are being worked on.
Some of the core developers are now working on reimplementing the Content pipeline which is basically the spine of XNA and one of its big strength, so that MonoGame can be used without relying on XNA at all. It looks like it's well on tracks: http://www.youtube.com/watch?v=XvYOtWdMV2Q http://www.youtube.com/watch?v=XvYOtWdMV2Q
- jiggy2011 14y agoI don't see as much in the way of docs/tutorials/samples for monogame as much as I do for XNA. Are the two interchangeable enough that you can just straight up use XNA things?
- eropple 14y agoWhere they are feature-complete, yes, MonoGame should behave identically to XNA. There are landmines if you try to take any of the less-traveled paths, but it's the same in theory.
- gamblor956 14y agoMonoGame is interchangeable with XNA for 2d graphics. The current beta of MonoGame is mostly interchangeable with XNA for 3d graphics.