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eieio
searching PlanetScale…
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13 ms
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121.
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by
eieio
2y ago
Thank you! FWIW I certainly hit storage space in some boring ways - I didn't have a good logrotate setup so I almost ran out of disk, and I sent my box-check logs to Redis and had to set something up to offload old logs to disk to not
122.
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by
eieio
2y ago
(I'm the author) I don't think it's unscalable at all - it's just that if you do this there's not a great story for adding a second machine if the first one can't handle the load (but ofc a beefy machine with a
123.
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by
eieio
2y ago
you're right, I probably could have saved some money by using Hertzner! But I'm used to using Digital Ocean, and most of my projects haven't had these scaling problems, and I think changing my stack ahead of launching the pro
124.
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by
eieio
2y ago
Author here! Sorry that some of the stuff went over your head! I wanted to include longer descriptions of the tech I was using but the post was already suuuper long and I felt like I couldn't add more. Very happy to answer any question
125.
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by
eieio
2y ago
I’m gonna share the raw data soon! Just have one more story about the site I need to tell first.
126.
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by
eieio
2y ago
Thank you! I spent substantially more time on the writeup than I did on the site pre-launch, which is pretty funny to me
127.
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by
eieio
2y ago
Ah I should have included this (I'll edit the post shortly) Think the total cost was about $850, which was (almost) matched by donations. I made a mistake and never really spun down any infrastructure after moving to go, and also could
128.
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by
eieio
2y ago
oh I didn't even realize that C# was also a problem here - I was thinking about how web exports are (were?) pretty busted for Chromium-type browsers on Mac in Godot 4[1] due to some graphics backend stuff that I don't fully unders
129.
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by
eieio
2y ago
Oh this is really cool! It also feels highly targeted at my interests (I worked professionally in OCaml for many years, now make games, and bounced off of Godot because I found GDScript really unpleasant to program in[1]). From looking thro
130.
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by
eieio
2y ago
Have you played with Mario Builder 64? I did a game jam with it last month and found it really delightful. You're pretty restricted in what you can do - practically no coding, just pulling in components from the Mario 64 base game - bu
131.
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by
eieio
2y ago
(post author here) If Recurse sounds fun and magical to you - it is! And you should consider applying :). You can always defer your acceptance until the timing works out. It's free (they make money via job placements, but when I applie
132.
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by
eieio
2y ago
dev here, fun surprise to see this on the front page (I'm glad it's resonating! give the pico-8 a try!) happy to answer q's if anyone has one. I haven't built a full pico-8 game since this (my stuff got...weirder...[1])
133.
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by
eieio
2y ago
I am very late to this but as of now I think it has cost me about $85, although that will go up a little more quickly once I go through the bandwidth buffer I have with digital ocean (shouldn't be too bad tho)
134.
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by
eieio
2y ago
(it's back in and faster now)
135.
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by
eieio
2y ago
alright yes this sounds funny now but at the time my rate-limiting implementation was very slow!
136.
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by
eieio
2y ago
Hi! Sorry it took me a bit to get to this, I've been hacking to keep the server up for the last several hours. Lots of people are botting, I don't think there's anything wrong if you bot too. There's a tiny bit of client
137.
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by
eieio
2y ago
for future readers, i ended up swapping things out and batching my updates. spooky to do live, but helped a lot with performance
138.
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by
eieio
2y ago
i spun up 5 more servers and pushed some optimizations and i think it's gonna be ok for a bit.
139.
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by
eieio
2y ago
that's not fair it's a slow python server running across 5 toasters
140.
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by
eieio
2y ago
it's a tiny flask server, a bitset stored in redis, updates broadcast (too frequently! but i don't want to change it now) via websockets, and react-window to only render the checkboxes that are in view. I'll do a writeup when
141.
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by
eieio
2y ago
huh! I tested in firefox and safari and it worked for me on both. maybe you're just running into the fact that the website is kinda dying right now?
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by
eieio
2y ago
just a bunch of little flask servers lmao i thought I'd get like 50 people on this thing tops
143.
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by
eieio
2y ago
(developer here) this is....more popular than i expected. the server's gonna be having some problems for a while
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by
eieio
2y ago
(I made the site) this was on purpose! I figured there have been enough collaborative internet drawing experiences (with a locked canvas that was easy to draw on) that it'd be interesting to try something a little different and see wha
145.
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by
eieio
2y ago
A friend of mine made a little desktop pet for the last Ludum Dare (big game jam): https://jontopielski.itch.io/desktop-daemon Windows only though, so maybe not what you're looking for
146.
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Addition Font (2019)
(litherum.blogspot.com)
2 points
by
eieio
2y ago
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0 comments
147.
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This camera trades pictures for AI poetry
(techcrunch.com)
1 points
by
eieio
2y ago
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0 comments
148.
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by
eieio
2y ago
This is also a talk that Zach Gage gave at GDC: https://www.youtube.com/watch?v=YISKcRDcDJg - but I thought the HN crowd might prefer the essay version. I quite enjoyed the talk and think most of these takeaways apply prett
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Building games that can be understood at a glance
(stfj.net)
1 points
by
eieio
2y ago
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1 comments
150.
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Questions to ask when I don't want to work
(eieio.games)
3 points
by
eieio
3y ago
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0 comments
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