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Building games that can be understood at a glance
- eieio 2y agoThis is also a talk that Zach Gage gave at GDC: https://www.youtube.com/watch?v=YISKcRDcDJg https://www.youtube.com/watch?v=YISKcRDcDJg - but I thought the HN crowd might prefer the essay version. I quite enjoyed the talk and think most of these takeaways apply pretty broadly to designing things that you want to get people to use.