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efnx
searching PlanetScale…
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36 ms
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421.
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by
efnx
11y ago
Their IDE is web only, though they just open sourced a good portion of it. I have found that most people use vim or emacs. If you are trying to decide, I'd pick emacs, as Chris Done has written some nice scripts ( https://git
422.
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efnx
11y ago
I like his Simpsons reference at the end there.
423.
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efnx
11y ago
Please expand on the bicycle.
424.
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efnx
12y ago
The language you choose determines the workflow and to some degree the amount of work required of you. If you don't want to be maintaining that project for 10 hours a day it would help to choose a language that makes introducing new bu
425.
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efnx
12y ago
You should try the datahand. If you ever get a chance to spend a couple weeks with one its a real treat.
426.
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efnx
12y ago
Each point is a prediction, not a reason. Given that, I didn't read more than those.
427.
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efnx
12y ago
Even in the highest white gold setting I still see the dress as being blue and black - just with low saturation. I don't get it, but this helps, thanks.
428.
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efnx
12y ago
This crashes chrome on iOS. Seems like a cool project though.
429.
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efnx
12y ago
This goes in all directions.
430.
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by
efnx
12y ago
I like to think of a Monad in terms of the Monad laws, it makes it much less abstract. https://www.haskell.org/haskellwiki/Monad_laws Different monads can have drastically different implementations but they should all
431.
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by
efnx
12y ago
For folks looking to learn more about GHC's extensions, Ollie Charles is currently doing a great "24 Days of GHC Extensions" series. https://ocharles.org.uk/blog/pages/2014-12-01-24-days-of-ghc...
432.
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by
efnx
12y ago
Maybe I misunderstood the topic as the poll itself isn't linked on the blog, but I got the idea that this is a poll on "what topics would you most like to learn more about?" and I would guess that most Haskell programmers are
433.
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efnx
12y ago
I want to watch this movie more now so I hope I can at least find the version that these hackers have released. I'd rather pay and sit in th theater but one way or another.
434.
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by
efnx
12y ago
As far as I know functional languages would be declarative and OO langs would be procedural and imperative. Though, people refer to languages like lisp and scala as functional even though these langs are only functional if you use them a ce
435.
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efnx
12y ago
Exactly - and those trade offs will be handles at the library level.
436.
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efnx
12y ago
I'd like to point out though, that I commend the effort of writing a Lang, I'm not try to discourage - just adding my thoughts! We need more language choices!
437.
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efnx
12y ago
Yes I agree that the games he's designing the Lang for have certain shared qualities, but IMHO those concerns are best dealt with using libraries or (E)DSLs in a host language. That way you can still support games like zork, which don&
438.
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by
efnx
12y ago
I'm not sure that a "programming language for games" would be a subset of a general purpose language. I can't think of an operation that a general purpose lang can do that I would not want to use in a game. In that case,
439.
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by
efnx
12y ago
Maybe one has a higher (non zero) phi rating, which apparently means it is conscious. I agree with you, I don't see the test. I'd also like to agree with Koch, intuitively what he says makes sense - it's possibly a lack of un
440.
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by
efnx
12y ago
If you're interested in game programming with Haskell I invite you to the #haskell-game IRC channel (irc.freenode.net) and our sub-reddit http://reddit.com/r/haskellgamedev :)
441.
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efnx
12y ago
I'm not completely sure why I should learn metal instead of OpenGL. It doesn't seem that different.
442.
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efnx
12y ago
You should try haskell, it has more syntax but as a result it provides more context and is much more concise.
443.
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efnx
12y ago
My problem with both languages is that you can count apples like that. If it can be done, it will be done.
444.
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efnx
12y ago
The potential for this has been around for a bit, though not a long time. It's great to see it getting some traction. iOS/ARM support was added in 7.8 which is now the standard with Haskell Platform. Now we need tools that target
445.
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by
efnx
12y ago
I agree with you that you should use the right tool for the job. No CSS on the server :) There are a couple of projects (ghcjs, fay, purescript, haste) that make it possible to write Haskell for the browser. After maintaining JS libraries
446.
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efnx
12y ago
Can you elaborate on why Haskell is not appropriate for the browser? Just for clarification, it is a general purpose language whereas CSS is not.
447.
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efnx
12y ago
Then he's not thinking of Haskell when talking about referential transparency and variable assignment, or the other points of his post.
448.
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efnx
12y ago
I think his argument held more weight in 2005. Even though Haskell at that point was 10 years old I dont think it was quite the poster child of FP it is today. It's my guess that he's talking about non-pure FPLs like Lisps and MLs
449.
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efnx
12y ago
Changing my team's main language to Haskell has been a hard sell for me, even getting people interested in trying it has been difficult. Folks really seem to think that it is an arcane language - which after using it for a bit I can sa
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Dynamic Typing: A Local Minimum for Code Comprehension
(aaronlevin.ca)
5 points
by
efnx
12y ago
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