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durante_a
searching PlanetScale…
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by
durante_a
2y ago
If the library you are alluding to is GameInput, then I tried that and it sadly did not solve the problem.
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by
durante_a
2y ago
I tried GameInput, sadly it doesn't solve this issue. You still need legacy input for Window interactions, and the message queue still gets flooded by fast-polling mice.
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by
durante_a
2y ago
Hi, I'm a game developer and I'm fond of "modern C++" and the stdlib. Sure, I would like some priorities to be different (i.e. we should have had static reflection a while ago), but it's still moving in the right di