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If the library you are alluding to is GameInput, then I tried that and it sadly did not solve the problem.
by durante_a 2y ago
If the library you are alluding to is GameInput, then I tried that and it sadly did not solve the problem.
- SleepyMyroslav 2y agoI never said it would. Any engine needs 'basic platform support' style input. And going into extra windows/threads/apis is for 'competitive shooter titles'. After working on one a bit I would say library way is not good enough :) but it is sure thing cost effective way to support a platform. Or even few platforms shared by same vendor.