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donislawdev
searching PlanetScale…
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1.
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by
donislawdev
23d ago
Hello, my Testing Files Generator has just got V0.3 update :-) desktop CLI/GUI,24 formats, boundary testing, various settings. ^ If you like the project, please star it What has changed? - Multi-thread support, all actions are now a lo
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Show HN: Bean Network Tester – open-source bad network simulator
(github.com)
3 points
by
donislawdev
2mo ago
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0 comments
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Show HN: Bean Network Tester – a free tool to simulate bad network conditions QA
(donislawdev.itch.io)
1 points
by
donislawdev
3mo ago
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0 comments
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by
donislawdev
5y ago
Hello, I'm the author of the blog post, this blog post cover statistics from early access + after it (~5+ months). And I'm showing statistics from my Android/IOS game + sharing some Steam wishlist experience and a lot more. i
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Steam Sales Stats from My Game – Yerba Mate Tycoon and Android/iOS Release Stats
(donislawdev.com)
1 points
by
donislawdev
5y ago
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1 comments
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by
donislawdev
5y ago
Maybe something from this:? „Fathom Analytics”, „Matomo”, „Simple Analytics”, „Plausible Analytics” Not used any of them, but they seem interesting.
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I Had Removed Google Analytics and Google Services from My Website Why I Did It?
(donislawdev.com)
11 points
by
donislawdev
5y ago
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13 comments
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by
donislawdev
5y ago
Good question, no budget for it, for localization I would pay $2000-$5000+ or even more. There are tons of words. If on launch I was selling the game (Argentina) for $0.5, like 30% of that goes to me, so $0.15. Then for the pay of localizat
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by
donislawdev
5y ago
It's human speech, not software :-}
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donislawdev
5y ago
Thanks :-}
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donislawdev
5y ago
Thanks :-} A lot more than 1% is playing :-}
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by
donislawdev
5y ago
My all previous games (mobile + web+ were failure. From the blog "Before the game launch, I knew that game will be a failure. I was expecting most sales from Latin America (low price), my all previous mobile games were a failure, wishl
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by
donislawdev
5y ago
First Steam game, others were mobile + Web Games. I got even post about my other game stats: https://donislawdev.com/earnings-and-statistics-from-my-8-ga... All released.
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donislawdev
5y ago
Niche genre :-} I know that the game will fail (before release), it's not problem for me :-}
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donislawdev
5y ago
"meaning he sold to other developer" No, I was marketing the game on yerba mate groups etc + Argentina gaming and many other places. I don't market my games to game devs because they are not my target :-} I'm not posting
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donislawdev
5y ago
Thanks :-}
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donislawdev
5y ago
22-year-old solo developer from Poland :-} One-man team.
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donislawdev
5y ago
Adapt or Die :-} That's how it works, I just accept it.
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by
donislawdev
5y ago
My game is PC game, when I will release on IOS/Android the price will be lower on that markets. On PC $5 is good price, not too low (like $1 or $2), not too high like $20-$30. Feedback from players mostly say, that the game price shoul
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donislawdev
5y ago
GDC talks are great, tons of interesting information.
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donislawdev
5y ago
I'm honest person :-} Irony/Joke is a strong weapon in marketing.
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donislawdev
5y ago
Just interested in it, I can gain this way experiences in releasing paid game on Android/IOS. From other side t's a lot harder (crowd market), for other there are not many paid tycoons, real tycoons games + a lot of players asked
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donislawdev
5y ago
I got a respect to players cash :-} I know
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donislawdev
5y ago
Special price for first EA (early access) customers. Steam recommend 10% discount.
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by
donislawdev
5y ago
Thank you a lot :-}
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by
donislawdev
5y ago
Yep, agree
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by
donislawdev
5y ago
Sorry, it's standard in Europe, that's why I used it: 15th of June to 15th of July.
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donislawdev
5y ago
It's Day/Month Day/Month I'm from Poland (Europe)
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My Steam Game Revenue Stats
(donislawdev.com)
258 points
by
donislawdev
5y ago
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169 comments