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davidtyleryork
searching PlanetScale…
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31.
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by
davidtyleryork
14y ago
I like the idea behind the post (your startup idea does not come from the mouth of God, a fallacy many have had including yours truly), but it's basically just saying "do Lean Startup instead of a big launch." Why not both? It's possible to
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davidtyleryork
14y ago
I think this site is going after a good initial target market: hackers. Making it dead fucking simple is a nice touch BUT 25 British Pounds for a tshirt basically makes you ridiculously expensive to any American. Why would I pay $40 for a t
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davidtyleryork
14y ago
So as for the "bubbles" in valuations related to respective distribution platforms, you're spot on (I think a huge part of social gaming's explosive growth and valuation growth was a function of the Facebook platform, not of its own intrins
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davidtyleryork
14y ago
That's absolutely the goal of every company, I think, but it's not always possible, especially if you're building a consumer-facing product. Companies like Github are more the exception than the rule My point in this article is that nowaday
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davidtyleryork
14y ago
Ha yeah I mean my advice isn't exactly revolutionary, but many people don't realize that they're going to need it in their Series A now, when they wouldnt have before
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Raising Money After The Social Bubble
(dty.me)
5 points
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davidtyleryork
14y ago
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0 comments
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davidtyleryork
14y ago
Hey David, While I can't give you a technical answer as I'm just the marketing guy, I can tell you that simply setting up a VPN in England is not going to work. We have a number of state-of-the-art gating techniques for identifying and proh
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davidtyleryork
14y ago
Thanks kine! Good to see you at the hackathon btw :)
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davidtyleryork
14y ago
I can't go into more detail about our vetting process, but I can tell you that game companies cannot change the odds of their game without our approval.
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davidtyleryork
14y ago
We actually take this very seriously at Betable. We do due diligence on all games that go live with our platform. There are two reasons: the legal reasons, and because the long-term health of our ecosystem depends on it. If players get ripp
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davidtyleryork
14y ago
Correct, this is not the first real-money gambling app on iOS. However, it is the first existing iOS game wholly owned by a third party that has implemented Betable to facilitate real-money bets. So that's pretty big news for us :)
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Making money on Android
(blog.betable.com)
2 points
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davidtyleryork
14y ago
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0 comments
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davidtyleryork
14y ago
Super excited to be an nReduce mentor. The "cloud accelerator" idea is awesome, and the ability to get on-demand mentorship for any field is really compelling. Cheers to Joe for working his butt off to put this together.
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Zynga's Mark Pincus: Real-Money Gambling Coming in First Half of 2013
(techcrunch.com)
1 points
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davidtyleryork
14y ago
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0 comments
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davidtyleryork
14y ago
That's incorrect cellis. Betable is handling all gambling, so any gambling-related legal risk (such as US customers gambling) is strictly our problem. This is why we have advanced geolocation, IP and identity checks.
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davidtyleryork
14y ago
Betable handles all of the gambling, so game companies working with us do not need licenses . This is a key piece of our value proposition: licenses cost millions of dollars and take years to acquire. As for the revenue share, given the co
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davidtyleryork
14y ago
We're a gaming focused blog so I thought it was implied ;) Perhaps the title on HN should be changed to reflect it, but I don't have control over that unfortunately
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davidtyleryork
14y ago
That is correct dminor :)
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davidtyleryork
14y ago
D'oh! We're sorry :(
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davidtyleryork
14y ago
Jare, you nailed it. My only clarification on your second paragraph is that the RNG needs to be audited and certified in ordered to get your license granted/renewed. The idea here is that it prevents shady gambling companies from defrauding
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davidtyleryork
14y ago
> That's not true in the U.S. If he uses your site's gambling API, he is engaged in the business of gambling and must have a license. Since the U.S. generally does not allow online gambling, it is effectively illegal regardless of where
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davidtyleryork
14y ago
AsylumWarden, with us you don't need a gambling license and you run no risk of "going to jail" in the US. Betable handles and hosts all of the gambling transactions, so you don't touch any gambling. Therefore, you don't need a license and c
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davidtyleryork
14y ago
Right, I understand that. I felt that it was sensationalist in the sense that it's unlikely to happen, but very "sensational" if it does. I should have focused on my response to the points in the article.
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davidtyleryork
14y ago
This is sensationalist, but I'll give you a little more background on what we do (even though many of these practices are not nearly as prominent as the article says they were in the 1960s - 1990s). In order to operate as a legal gambling e
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davidtyleryork
14y ago
One of our primary goals as a company is to be entirely white hat and trustworthy. Our investors, partners and the lawmaking body that granted us our gambling licenses all fully support our product and the service it provides. We worked har
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davidtyleryork
14y ago
Hey Domenic_S So you know, that example of poor client integrity is something that we 100% prohibit. We audit every game before it goes live for real money on our platform, and since we control the gambling transactions, we make sure player
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davidtyleryork
14y ago
You are correct, credit card companies in the US will block transactions to gambling sites. However, I must make it clear that Betable does NOT facilitate illegal online gambling. We only let players from legal gambling jurisdictions play g
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davidtyleryork
14y ago
That's a totally fair point. We think of customers on a revenue spectrum. In social games, that spectrum begins at zero and goes up. For real money games, that spectrum begins at the minimum bet allowed - usually one cent on penny slots. In
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davidtyleryork
14y ago
Hey dminor, you'll be happy to know that one of our company goals to to break real-money games free from the traditional gambling gameplay models (slots, roulette, etc). We strongly encourage and support developers that build innovative new
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Promoting your project with a podcast
(blog.betable.com)
1 points
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davidtyleryork
14y ago
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0 comments
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