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daredevildave
searching PlanetScale…
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8 ms
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31.
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by
daredevildave
11y ago
I've heard of it (in the UK) because of their heavy advertising on Spotify.
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by
daredevildave
11y ago
I played this for half an hour earlier today. Great fun and superbly executed. Just tried again on my tablet and unfortunately I just got the spinning loading bar. Not sure if it's just a bandwidth thing?
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daredevildave
11y ago
You might want to take a look at playcanvas [ https://playcanvas.com ] if you are looking for something a little more game specific than threejs. We've designed it specifically for WebGL and hence it works a lot better than U
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daredevildave
11y ago
Presumably, this means Ubuntu will always be one release behind...
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daredevildave
11y ago
I would recommend PlayCanvas [ http://playcanvas.com ]. :-) We have an editor tool (like Unity/Unreal), good documentation, a great community of other developers. And the engine is open source if you're not interested us
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by
daredevildave
11y ago
It's a push to call the Unreal 4 support decent. Unity at least have it as part of their product feature set. Unreal seem to do it only as a demonstration piece. The problem with taking a engine like Unity or Unreal and compiling to ja
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daredevildave
11y ago
Ignore Unity webgl and try PlayCanvas instead? It's a lot more work to port, but you'll get much better performance.
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daredevildave
11y ago
Oops, it's public now. The texture, as provided, maps on the sphere primitive created in PlayCanvas. So no need to worry about texture co-ordinates.
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by
daredevildave
11y ago
Yeah texture is applied to the outside of the sphere and the camera is in the middle so its all backwards...
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daredevildave
11y ago
Pretty simple in PlayCanvas. It's a sphere with a camera in the centre. Texture is applied as an emmissive map on the material. Took me about 5 mins. Project is here: https://playcanvas.com/project/349830/over
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daredevildave
11y ago
Explore them properly: http://playcanv.as/p/apIKHp7a :-D
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daredevildave
11y ago
Some of this reasoning doesn't make much sense when making a personal decision. "Helmet use may deter people from cycling", that doesn't affect whether or not you should wear one. "Benefits of biking out way the ris
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by
daredevildave
11y ago
Glad you guys made it through. Fund-raising is hard. Doing it across an ocean is even harder. It definitely feels like trying to raise in another country is a massive burden that may not be worth it.
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daredevildave
12y ago
Try again now
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daredevildave
12y ago
Using a non-US/UK keyboard?
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daredevildave
12y ago
That's network gaming...
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daredevildave
12y ago
Hi Elisee, Great to see Superpowers making progress. I'm interested in your choice of Three.js. Did you consider other WebGL game engines? Like PlayCanvas[1] (where I'm a co-founder) which is also open-source[2] but more designed
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daredevildave
12y ago
Try PlayCanvas [ http://github.com/playcanvas/engine ] It's definitely state of the art. See our latest tech demo: http://seemore.playcanvas.com
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daredevildave
12y ago
Yep, this stuff looks great
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daredevildave
12y ago
Do they mention output file size?
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daredevildave
12y ago
The Unity WebGL export is great news. It is pushing forward the platform. However, the reality is that they are desktop only, at least for the foreseeable future. The Emscripten Webplayer generates a significant blob of Javascript which doe
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The Web as a Commercial Platform for Games Gathers Momentum
(blog.mozilla.org)
1 points
by
daredevildave
12y ago
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0 comments
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daredevildave
12y ago
Cool. I can see we're entering an era of cheap niche hardware for all kinds of things. Exciting times.
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daredevildave
12y ago
Try http://swooop.playcanvas.com/ :-)
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Interactive iPhone 6 experiment in WebGL
(phone.playcanvas.com)
11 points
by
daredevildave
12y ago
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0 comments
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daredevildave
12y ago
If you're interested in writing games in Javascript, you might like to take a look at PlayCanvas [playcanvas.com] which has Unity/UE4-like tools for building WebGL/Javascript games.
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daredevildave
12y ago
Did you know that much of the "photography" in shopping catalogues is already CGI? http://www.dezeen.com/2013/11/27/cgi-renderings-for-catalogu... http://petapixel.com/2012/08&#
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daredevildave
12y ago
PlayCanvas is a great choice[0]. We're designed to do exactly what you want to do. Concentrate on the game not building the engine. We support drag and drop importing from Blender and the Designer is great for building levels. [0] I&#x
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daredevildave
12y ago
Broadly speaking phaser is 2D, PlayCanvas is 3D. (Though you can always do 2D stuff in 3D)
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There's a WebGL talk at WWDC 2014
(blog.playcanvas.com)
117 points
by
daredevildave
12y ago
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50 comments
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