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That's network gaming...
by daredevildave 12y ago
That's network gaming...
- yebyen 12y agoThe tanks are also on teams. If you shoot at a tank of your own color, I don't think it's possible to score a hit (no friendly fire). I played it for about two minutes and I'm hooked. All the upvotes.
- sebular 12y agoA well-written game can account for lag and prevent those kinds of glitches from happening...
- atomical 12y agoThere isn't browser support for UDP. This makes glitches much more likely.
- shurcooL 12y agoThere is, you can use WebRTC Data Channels to achieve it. It's not trivial, but it's possible.
- mrmoka 12y agoWebRTC is not supported by Apple platforms nor by most mobiles where this problem is most visible. Solution would be to have servers on local data centres as well as good implementation of dead reckoning. Although networking code been written in less than 8 hours initially, and since then not reviewed :)