Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
cyber_kinetist
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
31.
▲
by
cyber_kinetist
4mo ago
I really do not understand how people talk about "Being rich / being a billionaire will make you fundamentally unhappy". Damn if I had all the money I have so many good-willed projects I want to throw money at!
32.
▲
by
cyber_kinetist
4mo ago
Or for a better alternative, just use plain old indices rather than shared pointers. The scene is only going to be loaded / unloaded all at once, you can just load the data into contiguous arrays and index from them. No need to use sha
33.
▲
by
cyber_kinetist
4mo ago
I thought SDL3 covers everything on that front though? Don't think we need to reinvent the wheel too much for window management.
34.
▲
by
cyber_kinetist
4mo ago
> our American frontier AI companies are incredibly ethical Ah... sweet summer child. > Intellectual property theft. How can we be sure that no output of our American frontier AI models was used while training these Chinese models? Th
35.
▲
by
cyber_kinetist
4mo ago
The problem with metaprogramming-heavy C++ codebases is always compilation times and obtuse error messages... Template metaprogramming is sometimes very useful to get around C++'s language restrictions, but I tend to use it sparingly.
36.
▲
by
cyber_kinetist
4mo ago
LLVM uses a hand-rolled version of RTTI for the best performance (the parent constructor accepts its runtime type as an enum), and it seemed that the maintenance costs for it aren't that high. (See https://llvm.org/docs
37.
▲
by
cyber_kinetist
4mo ago
https://en.wikipedia.org/wiki/Hauntology
38.
▲
by
cyber_kinetist
4mo ago
I feel that generative AI is the culmination of Baudrillard and Mark Fisher's thesis. The world we live in is already dead, and we are wandering with its ghosts. After capitalism strips everything off its materiality and leaves only wi
39.
▲
by
cyber_kinetist
5mo ago
Yes but in a weird way (at least on vanilla 3DGS) - it duplicates the splats on the mirror side. Vanilla 3DGS cannot do any specular lighting or reflections - the color is basically baked in the splats. There's some active research goi
40.
▲
by
cyber_kinetist
5mo ago
Cannot find anything related to Monte Carlo methods in the source code. I thought Spark implemented a conventional 3DGS pipeline with LoD optimizations (And it seems they do the sorting on the CPU using Rust/WebAssembly because of Web
41.
▲
by
cyber_kinetist
5mo ago
Note that the first published work of rendering Gaussian Volumes was in this 1991 paper ( https://articles.tomasparks.name/publications/Westover1991.p... ) - so 3DGS is really a rehash of an old method from the 90s! The
42.
▲
by
cyber_kinetist
5mo ago
Really nice idea for 3DGS rendering - though the main problem is the noise (an unfortunate issue for all Monte-Carlo based methods). I think future papers would probably continue improving on this method and focus on how to sample the point
43.
▲
by
cyber_kinetist
5mo ago
You can launch much more logical threads than the available physical threads. The GPU scheduler will automatically dispatch the work to the SMs.
44.
▲
by
cyber_kinetist
5mo ago
Unfortunately you need specialized hardware for triangle rasterization, and TPUs / Compute oriented GPUs cannot really do this efficiently. Some gamedevs hoped Nanite would eliminate the need for rasterization hardware, but because it&
45.
▲
by
cyber_kinetist
5mo ago
Does it mix well with text input? What I really want is a native WYSIWYG Markdown editor - in a similar fashion to Typora (Electron) or Milkdown (a JS library).
46.
▲
by
cyber_kinetist
5mo ago
I just wish there was a native Markdown renderer / editor library in C that I can use cross-platform - in the style of something like IMGUI (where the library outputs a list of primitives for you to render yourself in any graphics API)
47.
▲
by
cyber_kinetist
5mo ago
I'm quite interested in how they dealt with Rust's memory model, which might not neatly map to CUDA's semantics. Curious what the differences are compared to CUDA C++, and if the Rust's type system can actually bring mor
48.
▲
by
cyber_kinetist
5mo ago
South Korea has CCTVs all over the place (especially in the cities), and even small-scale robbery is treated as a very serious crime that often it's not worth the risk.
49.
▲
by
cyber_kinetist
6mo ago
The problem - robots do break, they need constant maintenance, repair, and replacement (especially the smaller ones like the humanoids), and can go wrong in all sorts of situations. The costs for robot maintenance largely depend on the reli
50.
▲
by
cyber_kinetist
6mo ago
Yeah even the Chinese open models have a problem that inference costs for these aren't that cheap. The only way out for the AI bubble collapse is simply more efficient hardware at lower costs and infrastructure setup downtime.
51.
▲
by
cyber_kinetist
6mo ago
What if the competitors are also expensive? If one of OpenAI and Anthropic raises prices, the other one will follow suit (since both have the same profitability problem). Open source models currently look good on paper, but the flagship mod
52.
▲
by
cyber_kinetist
6mo ago
Claude and Claude Code are still quite useful even when considering the recent degradations, so I don't think corporate users will leave easily especially considering that they're subsidized by their companies. I think the most li
53.
▲
by
cyber_kinetist
6mo ago
Extracting a surface mesh is possible, but the result is going to be really ugly (like the high-poly meshes from generative AI that are useless to artists)! Mesh processing is a very difficult research domain in computer graphics that has b
54.
▲
by
cyber_kinetist
6mo ago
Editing Gaussian Splats is still a pain in the ass in the artist's perspective. Even if you can create a good-enough first try using scanned data or generative AI, you just end up with a rough draft that you cannot polish in any way.
55.
▲
by
cyber_kinetist
6mo ago
"The simulacrum is never what hides the truth - it is truth that hides the fact that there is none. The simulacrum is true." - Jean Baudrillard Aligned with the theory of Bullshit Jobs - LLMs expose the fact that the white collar
56.
▲
by
cyber_kinetist
7mo ago
> Humanoid robotics wasn't a hardware problem back then, and isn't a hardware problem today. It definitely still is a hardware problem today - humanoids force you to miniaturize gears, motors, and other parts (especially with t
57.
▲
by
cyber_kinetist
7mo ago
But we know that nobody really does that - it's just too hard and lonely to accept all responsibility solely to ourselves, even as an adult. That's why we learn to rely on each other sometimes, and I don't think that's a
58.
▲
by
cyber_kinetist
7mo ago
The inequality stuff is just typical math olympiad material. Needed for solving olympiad problems, but doesn't matter that much for your overall math education from college and beyond.
59.
▲
by
cyber_kinetist
7mo ago
I had one during my undergraduate years: four people had to work together as a team to build a full web service from scratch and present it at the end of the semester. The lectures from the professor were mostly about general software engin
60.
▲
by
cyber_kinetist
7mo ago
Yup, absolutely! People before us already lived through the Great Depression, people already lived through two World Wars, and despite all that there were still some technological advancements made and some good opportunities amongst the ch
More ›