3 ms·
Or for a better alternative, just use plain old indices rather than shared pointers. The scene is only going to be loaded / unloaded all at once, you can just
by cyber_kinetist 4mo ago
Or for a better alternative, just use plain old indices rather than shared pointers.
The scene is only going to be loaded / unloaded all at once, you can just load the data into contiguous arrays and index from them. No need to use shared_ptr since lifetimes aren't that complex.
- pixelesque 4mo agoOr just raw pointers, indeed. std::shared_ptrs can also (because they're implicitly for sharing) alias, so the compiler has to assume the worst and emit loads in other cases, and there's no way (unless a newer C++ version has introduced it and I haven't noticed?) to use '__restrict__' with shared ptrs.