4 ms·
Unfortunately you need specialized hardware for triangle rasterization, and TPUs / Compute oriented GPUs cannot really do this efficiently. Some gamedevs hoped
by cyber_kinetist 5mo ago
Unfortunately you need specialized hardware for triangle rasterization, and TPUs / Compute oriented GPUs cannot really do this efficiently.
Some gamedevs hoped Nanite would eliminate the need for rasterization hardware, but because it's only performant in certain scenarios (very high poly meshes) consumers are pushing back against this.
- xyzsparetimexyz 5mo agoThe bigger factor is that most of these cards don't have display-out capabilities
- rasz 5mo agoNeither did PowerVR PCX1/PCX2 https://vintage3d.org/pcx1.php https://vintage3d.org/pcx1.php https://vintage3d.org/pcx2.php https://vintage3d.org/pcx2.php