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corysama
searching PlanetScale…
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121.
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corysama
1y ago
They spell out the problems on the page: * If you are a VR dev, popping in and out of a headset dozens of times a day is a pain. * If you are in marketing, getting someone passing by to put on a headset is a challenge. * If you are a player
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corysama
1y ago
Can anyone in here explain why there are so many vague "I don't trust Kagi" comments in here? I don't know who they are. And, I haven't seen anyone expand on why.
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corysama
1y ago
The same source (Dave) has a video from a year ago on vertical panels with horizontal panels. https://www.youtube.com/watch?v=xD1MT-ek05w
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corysama
1y ago
So, you’ve got a portable deck wired to augmented reality glasses. Just need a chordic keyboard and you’ll be a full-on Neuromancer/Snow Crash gargoyle :)
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corysama
1y ago
Ooof. Memory unlocked: As an only child staying at my great-grandmother's country home, I played through a series of "gamebooks" that added character stats, inventory and random rolls to the CYOA theme. https://www
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corysama
1y ago
I have a relative in Texas who is looking into leasing a drone to operate for food delivery. Apparently, that's already a thing there? If we could get food/small packages delivered to our building's roof instead of the front
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corysama
1y ago
AFAIK, "Holepunch" is the overall project which is all open source. It is composed of https://docs.pears.com/ , https://github.com/holepunchto/libpear which runs on https://github.
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corysama
1y ago
I never see mention of https://holepunch.to/ I think it would be great if we had more serverless apps.
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corysama
1y ago
A lot of recent demos use https://www.notch.one/ or https://github.com/tixl3d/tixl More https://github.com/psykon/awesome-demoscene
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corysama
1y ago
> Although paper handouts obviously have a pure white background, the web is better served by the use of slightly off-white and off-black colors. Tufte CSS uses #fffff8 and #111111 because they are nearly indistinguishable from their ‘pu
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corysama
1y ago
There have been decades of research into generalized BRDF measurement of real materials. Usually it starts with capturing calibrated images of the combination of all camera angles and all lighting angles on the hemisphere. https:/
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corysama
1y ago
> how are these 2 comparable at all. the latter looks like a terrible travel agency ad. Don't focus on the emotional context of the scenes. Look at the physical content. They are both contain stonework, plants and a human. They are
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corysama
1y ago
Here’s a recent demo made by researchers at Nvidia trying to render the most detailed, realistic scene possible using AI tech to a small degree -mostly as asset compression, but also in material modeling beyond what direct approaches can cu
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corysama
1y ago
Because our ability to simulate/render a realistic world in real time using direct equations is still very limited. We’re accustomed to these limitations and often feel “graphics are good enough”. But, we’ll always be decades behind “I
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corysama
1y ago
Having spent 20 years making game engines and the past 4 years playing with AI image gen, I believe you are right. There have been musings for a while now that 3D rendering is going to switch from “lay down the scene’s albedo & specular
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corysama
1y ago
BTW: If you want "Turn Markdown into HTML at runtime" there's https://casual-effects.com/markdeep/
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Pixie: Infer 3D physics simulations from images
(pixie-3d.github.io)
8 points
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corysama
1y ago
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0 comments
138.
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corysama
1y ago
If the idea of just chilling out and appreciating old tech with a slick presentation sounds good to you, you might like https://youtube.com/@PosyMusic
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corysama
1y ago
Ideally, folks would practice mob programming that includes rotating customers into the room in addition to a designer and a product manager. But, so many engineers have had bad experiences with pair programming that they allergically jump
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corysama
1y ago
Nvidia’s marketing team uses confusing terminology to make their product sound cooler than it is. An Intel “core” can perform AVX512 SIMD instructions that involve 16 lanes of 32-bit data. Intel cores are packaged in groups of up to 16. And
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corysama
1y ago
Looks like a general `fork()` visualizer to me. Which is great!
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corysama
1y ago
I’m only an armchair expert on Erlang. But, having looked into it repeatedly for a couple decades, my take-away is the “Let it crash” slogan is good. But, also presented a bit out of context. Or, at least assuming context that most people d
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corysama
1y ago
Working on a rented GPU would not be local. But, renting a low-end GPU might be cheap enough to use for hobbyist creative work. I'm just musing on lots of different routes to make hobby AI use economically feasible.
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corysama
1y ago
There is certainly a market/hobby opportunity for "discount AI" for no-revenue creative tasks. A lot of r/LocalLLaMA/ is focused on that area and in squeezing the best results out of limited hardware. Local is great
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corysama
1y ago
The vibe I'm getting from the Reddit community is that 5 is much less "Let's have a nice conversation for hours and hours" and much more "Let's get you a curt, targeted answer quickly." So, good for profes
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corysama
1y ago
The history of C++ has been one long loop of: 1. So many necessary common practices of C++ are far too complicated! 2. Std committee adds features to make those practices simpler. 3. C++ keeps adding features. It’s too big. They should cut
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corysama
1y ago
Once in a coding interview, someone asked the candidate to go to the whiteboard and the poor guy was so flustered he couldn’t remember how many bits were in a byte. He was a perfectly intelligent programmer and a fine person. I have no doub
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corysama
1y ago
I was hoping to stare into the mouth of madness, but I can't find the github repo...
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corysama
1y ago
There are DX/GL interop functions in the CUDA API. But, they are a bit tricky. Unless you really have a strong, specific need for something only available in CUDA, you are better off using compute shaders.
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corysama
1y ago
This is why I’m excited about https://www.hylo-lang.org/ as a new, statically-compiled language with all the safeties!
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