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corysama
searching PlanetScale…
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11 ms
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151.
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corysama
1y ago
Reminds me of https://ridiculousfish.com/blog/posts/old-age-and-treachery.... Data condition can definitely affect runtime performance. All the way down to the micro architecture level. Random, sorted, reverse-so
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corysama
1y ago
Demo: https://www.zillow.com/showcase/demo/orlando?imxlb=s,0 I'm excited to see this. Real estate showcase has been an obvious use case for photogrammetry and is even better as a use case for GS.
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Zillow Adds Gaussian Splatting Support with SkyTour Unveiling
(radiancefields.com)
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corysama
1y ago
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1 comments
154.
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corysama
1y ago
The indie documentary https://wikipedia.org/wiki/No_Maps_for_These_Territories has 3 main themes: 1) Gibson talking about Americana because he had a captive audience (the director) who promised to listen. 2) Gibson bei
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corysama
1y ago
Can't mention that without linking the master of the effect http://www.effectgames.com/demos/canvascycle/ (hit "Show Options") https://www.youtube.com/watch?v=aMcJ1Jvtef0
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corysama
1y ago
Well, there’s always https://pypi.org/project/rpython/
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corysama
1y ago
You were right. A little googling for my bios name and TPM turned up the magic switches I needed to flip to make Windows 11 happy.
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corysama
1y ago
I'd be happy to upgrade to 11 if they would let me. I'm running 10 on a powerful, expensive PC that 11 won't accept.
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corysama
1y ago
https://history.stackexchange.com/questions/28169/what-is-th...
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corysama
1y ago
Some folks used it as a per-run, internal GUID generator. Not saying that's a good use. But, it was done.
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corysama
1y ago
Meanwhile, https://analyticsindiamag.com/global-tech/openai-is-ditching... I really don't mind either way. My extremely limited experience with Node indicates they have installation, packaging and isolation polish
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corysama
1y ago
Keep SteamOS on your SteamDeck and come join the SBC debate and in https://old.reddit.com/r/SBCGaming/ First you need to define “everything”. It’s easy to get a device that runs every 2D retro game ever. But, movi
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corysama
1y ago
CUDA is full-on C++20. The trick is learning how to write C++ that works with the hardware instead of against it.
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corysama
1y ago
Code-as-a-Database is something lots of people would like to have, but not much effort has been put into implementation since... Smalltalk? Could still be a pile of loose text files with markup. Like how https://obsidian.md/
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corysama
1y ago
It has changed how I structure my code. Out of laziness, if I can write the code in such a way that each step follows naturally from what came before, "the code just writes itself!" Except now it's literally true :D
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corysama
1y ago
I think you are reading this much more negatively than I wrote it. I’m very excited about the new research coming out every day on GS. https://x.com/janusch_patas publishes a steady stream of it every day on X and at https
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corysama
1y ago
Various forms of point/blob rendering have been around for decades. What has been missing has been good workflows to create the content. That paper kicked off a rapid stream of a thousand papers by taking a photogrammetry-style workflo
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corysama
1y ago
They say hydrogen is an odorless colorless gas which, in sufficient quantities, given enough time, turns into people. I’m sure the same could be true of resistors.
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corysama
1y ago
Here's an interview with the creator of Zed. IIRC, the rendering portion of the code is apparently pretty simple. https://www.youtube.com/watch?v=fV4aPy1bmY0
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corysama
1y ago
I’m wrapping up doing literally the same thing. I did it step-by-step. But, for me there was also a process of figuring out how it should work.
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corysama
1y ago
Is https://github.com/KomputeProject/kompute + https://shader-slang.org/ getting there? Runs on anything + auto-differentiatation.
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corysama
1y ago
https://leetgpu.com/ emulates running simple CUDA programs in a web page with zero setup. It’s a good way to get your toes wet.
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corysama
1y ago
I understand you need your face in the videos for the demos. But, want to mention that you should make sure your system works with your hands in your lap. As shown, the user is going to experience "gorilla arm" fatigue very quickl
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corysama
1y ago
> visualizing transitions In systems where we used this it was common to have 100+ states x 100+ events. Visualizing that would have been fun, but not useful. One implementation had layerable sheets. So, you could define a base state she
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corysama
1y ago
I have not, but it looks great!
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corysama
1y ago
I've not sat down and watched this yet, but you might appreciate it. https://www.youtube.com/watch?v=DZfhbMc9w0Q Apparently Doom: The Dark Ages switched to Visibility Buffer rendering. Likely because it reduces issues
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corysama
1y ago
The magic of Decoda is that you can download the debugger and immediately start debugging your existing program with no modifications. No libraries. No sockets. No changes at all. Decoda uses your PDB to locate the Lua C library within your
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corysama
1y ago
At the indie studio I used to work at, we had some folks with engine experience. So, we rolled our own 3D engine and asset pipeline from scratch. But, we didn't have the budget for an editor. Instead we set up the asset pipeline to hot
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corysama
1y ago
I used to make 3D engines and asset pipelines professionally. High performance really is critical in both. So, I’d have to check myself frequently: > If I optimize this, how much time is it going to save the whole world? What will be the
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corysama
1y ago
They were doing per-vertex SH. That was a much more practical approach :)
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