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corysama
searching PlanetScale…
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8 ms
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91.
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by
corysama
9mo ago
I’ve heard of people doing ambient performance profiling by instrumenting their code to insert clicks into an audio buffer based on a high precision clock and piping it out a speaker. You get to learn the sound of your code at 44.1KHz
92.
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corysama
9mo ago
This is similar to the approach touted by Steve Yegge in this interview https://www.youtube.com/watch?v=zuJyJP517Uw I really appreciate that he is up-front about "Yes. Vibe coding has lots of dangerous problems that yo
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corysama
9mo ago
Lots of good stuff in /newest gets missed. So, HN has an algo that selects some posts for a second chance. Looks like your post was selected for resurrection.
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corysama
9mo ago
Back in the days of the PS2, you’d just take a couple of long triangle strips, give them a twist or two, then UV-animate a static texture up through them.
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corysama
9mo ago
I recently appreciated this vid explaining that 3D translation using the traditional 4x4 transform matrix is performing a shear operation in 4D. https://youtu.be/x1F4eFN_cos
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corysama
10mo ago
A trope in the first season of HBO’s Silicon Valley is literally every company other than the main characters professing their mission statement to be “Making the world a better place through (technobabble)” The subtle running joke was th
97.
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corysama
10mo ago
There are definitely athletes who spend their entire prime years working in the minor leagues trying to get their big shot in the majors and never quite getting there. It’s a life of constant travel, crazy hours and very little money.
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corysama
10mo ago
Having grown up playing these games, I was a bit taken aback when folks online sometimes called me out for using ellipses "wrong". I had assumed it was common practice...
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corysama
10mo ago
Having spent a couple decades making engines that did ship games, now I spend a fair bit of free time helping noobs make engines even though statistically nearly none of them end up shipping games. Making a game engine is a fun and highly-e
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corysama
11mo ago
I knew a guy who would brag that he used Outlook as his build system 20 years ago. Builds would take 9 to 24 months depending on the complexity of the project. But, as the CTO of a mid-sized software company, it worked for him.
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corysama
11mo ago
Note that the pre-sorting wasn't just for drawing. It was for loading as well. The PS1 only had 2MB of RAM and a 2X CD-ROM with a seek time of a 1/4 second or more depending on the distance traveled by the drive head. So, straight
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corysama
11mo ago
Technically, the (pixel) fragment shader stage happens after the rasterization stage.
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corysama
11mo ago
Back in the PS2 era of game development, we didn't have much of virtual machines to work with. And, making a shippable build involved wacky custom hardware that wouldn't work in a VM anyway. So, instead we had The Build Machine. T
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corysama
11mo ago
For one, the project started in 2019 https://geminiprotocol.net/history/ So, I guess Google should rename their LLM? For another, to do that we'd have to follow something like the prescription drug naming process
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corysama
11mo ago
"Hare Brain Tortoise Mind" is a great book that goes into how this works and how to work with/against it. https://www.youtube.com/watch?v=aB_4YU6UtCw tldr: There is a background, non-verbal process in your br
106.
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corysama
11mo ago
It’s useful all 8-bit scenarios when you have overlapping transparency. Especially with smooth, dark images. https://loopit.dk/rendering_inside.pdf The new Silksong apparently shipped with really bad banding that could have
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corysama
11mo ago
Yep. You are trading special resolution for color resolution.
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corysama
11mo ago
After this you get to the commercial market for creative works. In a market that with a lot of options for consumers that are equally accessible, similarly priced, and infinitely replicable, power-law-curve nonlinear returns on quality is t
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corysama
11mo ago
I can imagine subpixel rendering being rather easy for SDF fonts. But, I can’t say I’ve seen it done.
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corysama
11mo ago
Whatever happened to memristors? For a little while they were going to change computing. And, I haven't heard about them since.
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corysama
1y ago
https://news.ycombinator.com/user?id=alankay Has not been active on Hacker News for several years now. At 85 he has earned the peace of staying away from anything and everything on the internet.
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corysama
1y ago
I’m e long thought the Gameboy Advance would make a great educational platform. Literally every aspect of the hardware is memory mapped. Just stuff values into structs at hard-coded addresses and stuff happens. No need for any OS or any API
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corysama
1y ago
> CSCI 3300: Classical Software Studies Alan Kay, my favorite curmudgeon, spent decades trying to remind us we keep reinventing concepts that were worked out in the late 70s and he’s disappointed we’ve been running in circles ever since.
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corysama
1y ago
Wuffs looks pretty awesome. Thanks for making it. Wuffs is intended for files. But, would it be a bad idea to use it to parse network data from untrusted endpoints?
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corysama
1y ago
From the paper I saw that the model includes an approximation of the layout, diagrams and other images of the source documents. Now imagine growing up only allowed to read books and the internet through a browser with CSS, images and JavaSc
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corysama
1y ago
“Shared mem” in CUDA and compute shaders works the same way. And, geometry shaders are very reminiscent of PS2 VU1 programming, during essentially computer shaders that can output directly to the rasterizer without going through DRAM.
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corysama
1y ago
> particularly if you don't rely on shared task queues or work stealing to balance load. Anywhere I can read up on better load balancing techniques? Or, are we talking about “Know ahead of time how long each task will reliably run s
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corysama
1y ago
You are all right. I was wrong. Should not post math just before going to sleep… So, let’s make the same mistake first thing in the morning: x=20 log2(x) at 143 https://www.wolframalpha.com/input?i=x%3D20*log2%28x%29
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corysama
1y ago
> a small-multiple boost Quick reminder that a 20x boost is better than going from O(n) to O(log n) for up to a million items. And, that log n algorithms often are simply not possible for many problems.
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Optimizing meshoptimizer to process billions of triangles in minutes (2025)
(zeux.io)
1 points
by
corysama
1y ago
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