Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
corysama
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
20 ms
·
271.
▲
by
corysama
2y ago
The Nintendo64 had 9-bit RAM. But, C viewed it as 8 bit. The 9th bit was only there for the RSP (GPU).
272.
▲
by
corysama
2y ago
I've always assumed the Vision Pro was an experimental platform that is available publicly solely to enable developers to figure out what the heck can be done with a high-quality MR device.
273.
▲
by
corysama
2y ago
I answered that recently here: https://old.reddit.com/r/GraphicsProgramming/comments/1fpi2c...
274.
▲
by
corysama
2y ago
I answer this question over and over on Reddit. So, here’s a wall of text for everyone :) Here's the list of links I give everyone getting started in graphics programming in general. The main thing you need to know is https:/
275.
▲
by
corysama
2y ago
Is it possible/already existing to have interactive C++ lessons where the user's C++ code is compiled an run client-side in a web page?
276.
▲
by
corysama
2y ago
ASTC has support for 3D blocks. But, I don't know how widespread support is for desktop GPUs... https://en.wikipedia.org/wiki/Adaptive_scalable_texture_comp... For example, apparently support in OpenGL is simply n
277.
▲
by
corysama
2y ago
In an ideal world, I would sit down with an espresso or a beer, and review collections of research papers on a regular basis. In reality, between work, sleep and family, I rarely have anything resembling that kind of time and mental energy
278.
▲
by
corysama
2y ago
I’ve heard that a while back Google had a change to their algo that heavily prioritized widely used websites as “trusted”. The very most well known sites in the world, such as cnn.com, would be treated as the best results for anything they
279.
▲
by
corysama
2y ago
Do they transmit this information anywhere? A lot of this can be attributed to the anti-burn-in tech that dims your screen if the image is mostly-static for a long time.
280.
▲
by
corysama
2y ago
"Hare Brain Tortoise Mind" is a great book that goes into how this works and how to work with/against it. https://www.youtube.com/watch?v=aB_4YU6UtCw tldr: There is a background, non-verbal process in your br
281.
▲
by
corysama
2y ago
Odd. Works for me my phone, but not my desktop Here’s an alternate link https://community.khronos.org/uploads/default/original/2X/4/... It’s from https://www.slideshare.net/slideshow
282.
▲
by
corysama
2y ago
I answer this question over and over on Reddit. So, here’s a wall of text for you :) Here's the list of links I give everyone getting started in graphics programming in general. The main thing you need to know is https://fgi
283.
▲
by
corysama
2y ago
Check out https://www.1x.tech/androids/neo Their plan is to put droids in real homes and remote control them to create the kinds of training data that can’t be faked in a lab. They explain how that works here https:&#
284.
▲
by
corysama
2y ago
For a long time eating many small meals throughout the day was advised to keep your metabolism high. Looks like that was completely counterproductive… Now the advice is to limit eating to an 8 hour range of the day, and possibly fast for a
285.
▲
by
corysama
2y ago
I made a toy implementation of D’s ranges in C++ and it was very fun and educational :)
286.
▲
by
corysama
2y ago
Coming out of the games industry, I am constantly amazed by how rarely people outside of games use debuggers. And, how slow they are to debug everything because of that...
287.
▲
by
corysama
2y ago
If you can get the work done fast and hurry the processor back into a low-power sleep state ASAP, it can actually be power efficient too!
288.
▲
by
corysama
2y ago
Do note that Bresenham’s family of algorithms (and much of the venerable Computer Graphics Principles and Practice) are from a bygone era where computers executed 1 instruction per cycle without pipelining or prediction. These days processo
289.
▲
by
corysama
2y ago
What resources would you recommend for learning DX12?
290.
▲
by
corysama
2y ago
Tutorial doc: https://github.com/electronicarts/gigi/blob/main/readme/tuto... Tutorial video: https://www.youtube.com/watch?v=qknK-tahICE
291.
▲
Gigi: EA's open framework for rapid prototyping realtime rendering techniques
(github.com)
3 points
by
corysama
2y ago
|
1 comments
292.
▲
by
corysama
2y ago
I don’t have the code handy, but I know it’s pretty easy to Google up the bit hack to convert an integer to a position in a Morton order curve. The new thing I found long ago is that once you have done that, it’s pretty easy to figure out h
293.
▲
by
corysama
2y ago
I'm guessing this paper is more about "It's neat that this works at all." rather than trying to improve on the state of the art.
294.
▲
by
corysama
2y ago
And, then there’s https://liveplusplus.tech/ https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledC... https://learn.microsoft.com/en-us/visualstudio/debugger/hot-.
295.
▲
by
corysama
2y ago
Yep.
296.
▲
by
corysama
2y ago
An issue with EDSF that WASD dodged was that some keyboards had groupings that could only register a limited number of key-downs simultaneously. I believe EDSF was in one group. But, WASD spanned two. So, on those keyboards you could get ig
297.
▲
by
corysama
2y ago
As a coder who was reasonably good at math, I’ve always done mental work by tracking the motion of objects in my head. Can’t see them. But, I know where I put them and how I want to shuffle them around. Imaginary proprioception, I guess. Wo
298.
▲
by
corysama
2y ago
There was some grumbling a few years ago that game engine devs were hard to retain because they keep getting pulled away by FAANG cash to optimize servers. I did game engines for a long time. Now I optimize robots.
299.
▲
by
corysama
2y ago
I set FireFox Focus (the browser) as the ad blocker for mobile Safari (without running FireFox). Works great. Maybe not as hardcore as uBlock Origin.
300.
▲
by
corysama
2y ago
I believe "I/O" here is referring to data movement between DRAM and registers. Not drives or NICs.
More ›