Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
cableshaft
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
9 ms
·
91.
▲
by
cableshaft
2y ago
This looks excellent. Thank you for taking the time to do this. Have you released anything with Love2d yet? I'd love to support it.
92.
▲
by
cableshaft
2y ago
Yeah, I'm planning to release the game on both Steam and iOS. With Love2D, I'm able to use mostly the same codebase outside of native iOS or Steam features I'd like to add. Thanks for helping to confirm my suspicions. I used
93.
▲
by
cableshaft
2y ago
From what I've heard, Apple Arcade won't even consider you for Apple Arcade unless you're already established and have made popular games in the past, and they're very selective even then. So there's probably no cha
94.
▲
by
cableshaft
2y ago
I always report more than 40 hours a week for my internal company tracking (because there's usually a couple of internal firm meetings during the week), but it's never usually more than 45 hours. We've been pretty meeting-lit
95.
▲
by
cableshaft
2y ago
You can stay in tech but still do something more artistic. Like I was in the video game industry for a while, that tends to be pretty artistic (I still work on games in my spare time). I was never in the ad industry (like the type that make
96.
▲
by
cableshaft
2y ago
Wow, 3-6 times a year? At my firm I've been on the same project for almost a year and a half, and the previous project was over a year. I did have about 6 weeks of downtime in between them though, and if they were doing layoffs then ma
97.
▲
by
cableshaft
2y ago
Like people see consulting on there and assume you're not skilled because they had some bad experiences with consultants? At least in my case, the quality of my work as a consultant is no worse than any work I've done in industry
98.
▲
by
cableshaft
2y ago
Yeah I've been working at a smaller consulting firm for the past three years and doing fine. Also helped me update my skills, especially cloud skills as all my previous jobs were onprem. I've been mostly getting away with just ove
99.
▲
by
cableshaft
2y ago
The phones also last a long time, being very durable and getting updates for a quite a while, so you can buy an older refurbished iPhone and save quite a bit of money. I only just upgraded a year ago from an iPhone 7 I had owned for about 4
100.
▲
by
cableshaft
2y ago
I'm also planning to release it on Steam, and it will be an upfront cost there. Also after paying the 'remove ads' price, which will likely be cheaper than the price I'm planning to sell it for on Steam (thinking $2.99 f
101.
▲
by
cableshaft
2y ago
Release a video game finally. Been working on one game or another for the past several years. I released a bout a dozen in the past but haven't in over a decade at this point. Should be doable though as long as I make somewhat steady p
102.
▲
by
cableshaft
2y ago
Love2D can be cross-platform. Balatro was made in Love2D and was released on PS4, PS5, Xbox One, Xbox Series X, Switch, Desktop, iOS, and Android. That doesn't mean it's well-supported or easy to fully support those other platform
103.
▲
by
cableshaft
2y ago
If you've found anything online that has helped you get that working, if you remember and don't mind sharing I'd appreciate it.
104.
▲
by
cableshaft
2y ago
Balatro doesn't have ads but it does have achievements and game center. As much as I'd like my game to spread as far and wide as Balatro, I understand that it won't, not anywhere close. It's just not going to have the po
105.
▲
by
cableshaft
2y ago
I got most of the way through making a toy game with it. I kind of liked it, but I'm using Love2D for the game I'm working on now that I'm planning to release on Steam and hopefully mobile. Although I did like that I could us
106.
▲
by
cableshaft
2y ago
Yeah when I got to the point of trying to get my game working in love.js, all I got were webassembly errors. I was able to get a basic Hello World game working with the same setup, so it's something within my code that's not suppo
107.
▲
by
cableshaft
2y ago
Getting it built isn't too bad (at least iOS and Android, Web was giving me WebAssembly errors I couldn't figure out), but accessing native functionality seems harder and do not have any good tutorials (a couple really old discuss
108.
▲
by
cableshaft
2y ago
I would agree that most people don't use the internet for that when they're bored (including me more often than I'd like to admit), and the big tech websites are all about capturing attention and not providing good uses of th
109.
▲
by
cableshaft
2y ago
I finally read the Attack on Titan manga this year. It was incredible and not at all what I was expecting from the trailers. Lots of unexpected twists to the story, a steady pace of reveals of interesting mysteries, and it seems the entire
110.
▲
by
cableshaft
2y ago
I do something similar except I tend to have 2 primary projects per thing (games/writing). I do only focus on one of those primary projects per category, but I have another one to switch to for when I get burnt out on the other. And wh
111.
▲
by
cableshaft
2y ago
> And with the slow enshittification of meetup, where do you find these groups? Meetup still works, although it is slowly enshittifying, I would agree. Taking away features that had always been there systematically so they can sell a sub
112.
▲
by
cableshaft
2y ago
Wish my area wasn't so much of a dead space for coworking spaces. There's a couple but they are both a half hour away. I almost might as well commute the rest of the way to my actual job at that point.
113.
▲
by
cableshaft
2y ago
Not necessarily during the week, but I have more energy and time for it on the weekends, thanks to not commuting. Do some cleaning during the week so there's not so much that needs to be done on the weekend.
114.
▲
by
cableshaft
2y ago
It would at the client I'm working for. Nothing hits Production without going through code review, getting UX approval, testing by QA, UAT testing and approval by product managers, running the automated test suite for the entire applic
115.
▲
by
cableshaft
2y ago
My 10th reunion was kind of poorly put together and poorly attended. I almost didn't go to my 25th based on that experience. But it was the complete opposite. There was a committee of four students that planned it, they set up a tour o
116.
▲
by
cableshaft
2y ago
So in about a month we can expect to see a trailer for horror film renditions of Popeye and Tintin, (also board game Kickstarters that use them as a theme) like we did with Mickey Mouse and Winnie the Pooh? Cool. Cool cool cool.
117.
▲
by
cableshaft
2y ago
2008-9 was pretty bad. When I got laid off I decided it was better to take myself off the market and go back to college a few months later to finish my degree (I had 2 more years of school left) than try to fight for a job right away. I can
118.
▲
by
cableshaft
2y ago
Agreed.
119.
▲
by
cableshaft
2y ago
I wouldn't have had an issue with it if I was WFH at that time, but I wasn't. But I have been WFH the past six years and at this point I can't really handle going to the office for a full day anymore. Every once in a while I
120.
▲
by
cableshaft
2y ago
Yeah that was kind of my point. That's why it's better if there are more younger people to contribute than elderly people. If there's less, then the burder is greater on individuals.
More ›