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bryukh
searching PlanetScale…
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by
bryukh
2y ago
For me, because of the algorithm and implementation, plus they have clients for different platforms with open-source code. Plus you can explore other cellular automatas.
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bryukh
2y ago
My favorite for anyone interested in cellular automata optimization is Golly ( http://golly.sourceforge.net/ ). It uses the Hashlife algorithm, which can simulate enormous patterns by caching repeated blocks. While other impl
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by
bryukh
2y ago
The interesting part here isn't the color - it's the temperature range (-15°C to 65°C) and massive 75" size. This could enable practical solar-powered information displays at bus stops and other public spaces.
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bryukh
2y ago
That's true; we implemented such a mechanic for one of the math educational games, and even if it looks interesting in theory and short iterations, playtests show it's boring and has no challenge.
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bryukh
2y ago
The market reality is that these "simple" ad games would have terrible retention. I've prototyped similar mechanics - they get boring after 15 minutes. Base builders/FPS games have proven engagement cycles that keep play
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bryukh
2y ago
This seems like it could be useful for game engines—continuous 3D scene updates from RGB input sound a lot like dynamic world streaming. Could this be practical for real-time asset generation or scene reconstruction in games?
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bryukh
2y ago
How does this compare to just training separate quantized models? Is it actually easier in practice?
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bryukh
2y ago
> So no other country in the world can write code as good as wherever you are from? I didn't say this -- I think it's your take. Even more -- I'm such an "outsource" software developer who is working for US and E
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bryukh
2y ago
I'm biased about this game as the first Civilization was the first game I saw on PC beyond ZX Spectrum. So now there are a lot of discussions in the game dev community about whether it is ok to publish such a raw game or not. Yes, not
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bryukh
2y ago
"Let AI replace programmers" is the new "Let’s outsource everything to <some country>." Short-term cost savings, long-term disaster.
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AI, Absurdity, and Learning Faster
(bryukh.com)
2 points
by
bryukh
2y ago
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0 comments
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Why Python for Game Designers
(bryukh.com)
2 points
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bryukh
2y ago
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A New Island for Newbies on Checkio
(checkio.org)
1 points
by
bryukh
13y ago
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0 comments