2 ms·
The market reality is that these "simple" ad games would have terrible retention. I've prototyped similar mechanics - they get boring after 15 minutes. Base bui
by bryukh 2y ago
The market reality is that these "simple" ad games would have terrible retention. I've prototyped similar mechanics - they get boring after 15 minutes. Base builders/FPS games have proven engagement cycles that keep players (and revenue) coming back.
Check itch.io - you'll find honest implementations of these concepts.
- zyrthofar 2y agoThat's good to know, thank you!
- troupo 2y agoThere's a game that actually implements a lot of these mechanics called Last War. It's a base builder where you unlock more and more territory going through the "+10/*100" runs. And oh my god is it boring. Not even base building helps it
- bryukh 2y agoThat's true; we implemented such a mechanic for one of the math educational games, and even if it looks interesting in theory and short iterations, playtests show it's boring and has no challenge.