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arrjayh
searching PlanetScale…
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by
arrjayh
2y ago
~20 engineers, ~3 people managers. From what I recall the team had high attrition and shuffled through a number of people managers. When I joined 1 manager was new hire, 1 manager was new-ish hire, 1 manager was fairly seasoned at Riot and
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by
arrjayh
2y ago
> My experience at big corporate is that (edit: unmanageable) tech debt is caused by undisciplined and unorganized scrum team. Yeah, this is 100% correct. I comically left Riot after ~6 months for this exact reason. Obviously it's a
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by
arrjayh
2y ago
Yes, you should absolutely care.
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by
arrjayh
3y ago
What in the actual, 6.2 GHz!? The power draw must be insane.
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by
arrjayh
3y ago
Do they really? that seems difficult to navigate
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by
arrjayh
3y ago
Probably because they couldn't hire effectively?
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by
arrjayh
3y ago
This is brilliant. I'm a mid-level engineer with decent C/C++/Rust background. Have yet to find a team like this. I'm inspired by your story to keep searching!
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by
arrjayh
3y ago
This is awesome! I've become preconditioned to seeing slow buggy demos. This is snappy and a great representation of HTMX. Good work!
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by
arrjayh
3y ago
I'm working through this exact situation right now, I really appreciate this insight!
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by
arrjayh
3y ago
Can't add much more than what's already been said here but I'm glad to see more presence of this on the internet. Grew up in IL, this was largely unspoken + alcohol and drug abuse.
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by
arrjayh
3y ago
I nominate SDL2 and DPDK. Spent a lot of time combing through these code bases, found them to be excellent.