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aodaki
searching PlanetScale…
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1.
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by
aodaki
6y ago
You can see native Mac demo at: https://www.youtube.com/watch?v=ezvQPREjN1s Note that I haven't really optimized it yet. Certainly there should be low-hanging fruits, but I don't dare to get them as it is good en
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by
aodaki
6y ago
Virgil 3D does good enough for my workload. I saw some problems in GLES backend support but they are minor and I have already written patches for them. However, as feature_list in src/vrend_renderer.c shows, some features are unavailab
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by
aodaki
6y ago
Thank you for your work & reply. I already submitted some and a few were merged and one is in review. The other patches are not submitted yet because they require a little change for Epoxy, which is not merged yet, or I'm being laz
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by
aodaki
6y ago
Maybe, but it still requires more efforts.
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by
aodaki
6y ago
Virgil 3D renderer provides some desktop GL emulation, so it is still somewhat usable. But a serious application expecting desktop GL would see glitches. My recommendation is to use Wayland, and to play serious games on macOS (although such
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by
aodaki
6y ago
I mean, Android Studio eats memory too much.
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by
aodaki
6y ago
I haven't tried XQuartz at all because I didn't think that kind of software has plenty of resource and is well maintained. Retina support is just one problem caused by lack of maintenance. There are only two options: hack Virgil 3
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by
aodaki
6y ago
Right. Frame rate heavily depends on workload. For me, it is completely fine. I just develop some softwares with little graphics load, and use Web applications and watch some videos. You have no luck here if you are going to play modern gam
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by
aodaki
6y ago
Indeed, it is. 16GB is too constrained even for native Linux desktop environment.
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Linux Desktop on Apple Silicon/M1 in Practice
(gist.github.com)
265 points
by
aodaki
6y ago
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143 comments