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altanis
searching PlanetScale…
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31.
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Show HN: An online 2D MMO game, written in Rust and JavaScript
(polyfight.io)
171 points
by
altanis
2y ago
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89 comments
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altanis
2y ago
cool
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Show HN: Netc, a Networking Library in C
(github.com)
1 points
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altanis
3y ago
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0 comments
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by
altanis
3y ago
I just finished developing my networking library in C, which allows users to create a client or server with the ability to follow the TCP/UDP/HTTP/WS protocols. This was one of my harder C projects, and any tips for how to im
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by
altanis
3y ago
Hey HN, I just finished developing my networking library in C, which allows users to create a client or server with the ability to follow the TCP/UDP/HTTP/WS protocols. This was one of my harder C projects, and any tips for h
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Has the C10M problem been solved yet?
6 points
by
altanis
3y ago
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2 comments
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How to Throttle CPU
2 points
by
altanis
3y ago
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1 comments
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altanis
3y ago
i've tried on things like replit (i dont have access to old specs), but the mspt was too inconsistent (it varied between 0.7 and 6mspt for 1k circles)
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altanis
3y ago
Definitely! I am not discrediting Matter.js, it is incredibly accurate and has a bucketload of features. kinetics.ts is meant to be a minimalistic engine primarily for basic 2d games (take io games for instance), and for that it performs qu
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altanis
3y ago
No, I was planning to add that but got busy. There is an existing demo page ( https://kinetics.vercel.app/docs/demo ), but I agree in the fact that it's more bland than MatterJS demo pages. When I have more time i&#
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altanis
3y ago
I will bench Rapier against Kinetics in a few minutes and upload results to GitHub. I'm sure it's much faster though, it uses Rust As for the speed the engine provides, not much. I just optimized my spatial hashgrid. It used to it
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altanis
3y ago
Thank you guys so much for the support! I could never dream of 20 stars, let alone 100!
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altanis
3y ago
I have a demo on the website. https://kinetics.vercel.app/docs/demo I benched the results without rendering (more or less focused on backend game physics), I'm not sure how it'd work with rendering since FPS
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altanis
3y ago
Any applications for 2d physics, for example simulations and games and whatnot.
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Physics Engine 13x Faster than Matter.js
(github.com)
29 points
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altanis
3y ago
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14 comments
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altanis
3y ago
I recently created a physics engine for all sorts of convex entities which, when benchmarked against many other popular engines such as Matter.js and Planck.js, outperformed them effortlessly. I would appreciate if you guys checked it out,
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Fastest OSS 2D Physics Engine (In JavaScript/TS)
(github.com)
4 points
by
altanis
3y ago
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1 comments
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by
altanis
3y ago
I recently created a physics engine for all sorts of convex entities which, when benchmarked against many other popular engines such as Matter.js and Planck.js, outperformed them effortlessly. I would appreciate if you guys checked it out,