4 ms·
I recently created a physics engine for all sorts of convex entities which, when benchmarked against many other popular engines such as Matter.js and Planck.js,
by altanis 3y ago
I recently created a physics engine for all sorts of convex entities which, when benchmarked against many other popular engines such as Matter.js and Planck.js, outperformed them effortlessly. I would appreciate if you guys checked it out, as it took me a long time to complete it! https://github.com/Altanis/kinetics-ts https://github.com/Altanis/kinetics-ts.
- markisus 3y agoNice! What is the intended application?
- altanis 3y agoAny applications for 2d physics, for example simulations and games and whatnot.
- speps 3y agoDemos would probably be nice to add to project's front page. Right now, you're trying to sell on numbers alone, but making a demo that shows the other libs are actually slower would work so much better.
- altanis 3y agoI have a demo on the website. https://kinetics.vercel.app/docs/demo https://kinetics.vercel.app/docs/demo I benched the results without rendering (more or less focused on backend game physics), I'm not sure how it'd work with rendering since FPS lag would probably hinder performance to the point theyre both equal. In the event someone wants to make my library more efficient with rendering, they can always use WebGL with WASM
- altanis 3y agoThank you guys so much for the support! I could never dream of 20 stars, let alone 100!