4 ms·
I have a demo on the website. https://kinetics.vercel.app/docs/demo https://kinetics.vercel.app/docs/demo I benched the results without rendering (more or les
by altanis 3y ago
I have a demo on the website.
https://kinetics.vercel.app/docs/demo https://kinetics.vercel.app/docs/demo
I benched the results without rendering (more or less focused on backend game physics), I'm not sure how it'd work with rendering since FPS lag would probably hinder performance to the point theyre both equal. In the event someone wants to make my library more efficient with rendering, they can always use WebGL with WASM