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aerotwist
searching PlanetScale…
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6 ms
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1.
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Slicing SVG 9 Ways
(aerotwist.com)
2 points
by
aerotwist
10y ago
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0 comments
2.
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How Chrome gets from vsync to pixels
(aerotwist.com)
2 points
by
aerotwist
11y ago
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0 comments
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Voice Memos Web App
(aerotwist.com)
2 points
by
aerotwist
11y ago
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0 comments
4.
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by
aerotwist
12y ago
Yes those do: http://www.html5rocks.com/en/tutorials/speed/high-performanc... I was just clarifying on the remark of JS / jQuery as the cause of poor performance rather than what specifically was animate
5.
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by
aerotwist
12y ago
That's not quite true. Using a CSS transition on left, top, width etc requires a trip to the main thread, so it's no better of worse to do it with CSS than JavaScript. It is bad in both cases and should be avoided. Equally animati
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Case Study: Hitting 60FPS on the mobile web
(aerotwist.com)
2 points
by
aerotwist
13y ago
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0 comments
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Don't Guess it, Test it: improving site and app performance
(aerotwist.com)
5 points
by
aerotwist
14y ago
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1 comments
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Mr. doob talks to The WebGL Podcast
(thewebglpodcast.com)
4 points
by
aerotwist
14y ago
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0 comments
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by
aerotwist
14y ago
Thank you!
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by
aerotwist
14y ago
Hope so! :) Feel free to let me know if you have specific questions, and if I can flow them into the podcast I will. I'd rather the episodes actually answered peoples' questions than be based on my hunches as to what's interesting or helpfu
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WebGL, Web Audio API and Microphone Access - Audio Room
(lab.aerotwist.com)
2 points
by
aerotwist
14y ago
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0 comments
12.
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by
aerotwist
15y ago
It's using CSS 3D transforms not WebGL :)
13.
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by
aerotwist
15y ago
The rendering is still done in CSS, which was the point, as opposed to using Canvas or WebGL. I wasn't trying to do everything in CSS, since that wouldn't actually be possible I take your point, but however you choose to apply the CSS it's
14.
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by
aerotwist
15y ago
Since CSS 3D transforms require the GPU you will need either Chrome or Safari running on a computer which supports GPU acceleration. Chrome on Windows XP, for example, does not allow use of the GPU by default so you wouldn't see WebGL or CS
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CSS 3D Geometry and Lighting - Spikes
(lab.aerotwist.com)
4 points
by
aerotwist
15y ago
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8 comments
16.
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by
aerotwist
16y ago
Simple isn't always bad ;)
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Surface [WebGL]
(lab.aerotwist.com)
55 points
by
aerotwist
16y ago
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12 comments
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AudioMesh [Requires WebGL & Flash 10.2]
(lab.aerotwist.com)
2 points
by
aerotwist
16y ago
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0 comments
19.
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by
aerotwist
16y ago
It's relying on Modernizr's detection of WebGL, which is the best available. But yes WebGL is not ubiquitous as yet so some folks aren't going to see it.
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Photo Particles - explode your pictures
(lab.aerotwist.com)
15 points
by
aerotwist
16y ago
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13 comments
21.
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AudioMesh - Flash meets WebGL
(lab.aerotwist.com)
2 points
by
aerotwist
16y ago
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0 comments