4 ms·
Surface [WebGL]
- LudvigLindblom 16y agoVery nice, as always. Haven't had a chance to take a look at the code yet but will do that to, of course.
- aquarin 16y agoCan't see it. Can someone describe what is this?
- jbuzbee 16y agoIt's a rotating photo (you can drag and drop your own) with optional raindrops falling on it and causing a sort of splash distortion
- hanifvirani 16y agoGreat work Paul. Quite nifty. The Photo Particles demo[1] is pretty cool as well. [1] http://lab.aerotwist.com/webgl/photoparticles/ http://lab.aerotwist.com/webgl/photoparticles/
- jonbro 16y agothere seems to be some problem with the lighting. Actually it is not a problem, just something that would add immensely to the realism. If you do per vertex normals, rather than face normals, then you will get smooth lighting across the face. I suppose I should provide code rather than just suggestions.
- Geee 16y agoGoing a bit further you could add a simple pixel shader and modulate the pixel normals along with the waves.
- lkz 16y agoFirst Impression: Extremely simple and not very polished app compared to other WebGL demos such as the Quake 3 BSP app at http://media.tojicode.com/q3bsp/ http://media.tojicode.com/q3bsp/
- aerotwist 16y agoSimple isn't always bad ;)
- jbuzbee 16y agoVery cool - inspires me to see what is really possible using WebGL
- melissamiranda 16y agoThe raindrops are great, but it was the greeting in your source code for aerotwist.com that made me roll off the chair. Love the aerotwist logo in underscores and pipes.
- lancefisher 16y agoThis is cool, but even cooler for me was learning that WebGL exists!
- webholics 16y agoVery nice! Would be cool to have an additional setting "resolution" from low, medium to high :)