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adityazero
searching PlanetScale…
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3 ms
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1.
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by
adityazero
2mo ago
After all of the others were done with hacking? There was a point in time when it was giving some publicity, it is a bit late IMO.
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by
adityazero
2mo ago
Rust/C/C++ all have a similar memory model, they were designed for a linear memory model. a `float ` does not carry the provenance (a float out of cudaMalloc or a malloc look the same to the rest of the program). This is the fund
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What a Pointer Forgets
(vxlang.org)
3 points
by
adityazero
2mo ago
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0 comments
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by
adityazero
3mo ago
Really like that the barrier scopes and shuffle controls are type-level, that is a lot of footguns turned into compile errors. Once you lower to PTX, does any of that structure survive for ptxas to optimize on, or is it fully erased by then
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by
adityazero
3mo ago
I just ask LLM to to give me a short tutorial on the thing i want to learn but i dont want to start from chapter-1, that is boring. so i upload my resume and say that make this tutorial based on the skillsets i already have. btw, this is a
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by
adityazero
3mo ago
They are busy capturing market first, and I think that makes more sense. 'premature optimization etc.'
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by
adityazero
3mo ago
There are market verticals where this makes a lot of sense. Embedded systems and IoT devices comes to mind. Even in data center space, I believe several layers can use fixed weights and remaining layers will compensate for the variations. P
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by
adityazero
3mo ago
All of these would happily come back if Sundar left.
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by
adityazero
3mo ago
> sundar, softly: “we can create a permission working group.” so true. i have attended meetings to decide on meeting topics for the next half.
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by
adityazero
4mo ago
NVIDIA runs the other way. The instruction set is documented, but the `ptxas` compiler is not. And NVIDIA's documentation stops higher up than people assume: PTX is a virtual ISA, but SASS is published simply as a list of opcode names.