3 ms·
Really like that the barrier scopes and shuffle controls are type-level, that is a lot of footguns turned into compile errors. Once you lower to PTX, does any o
by adityazero 2mo ago
Really like that the barrier scopes and shuffle controls are type-level, that is a lot of footguns turned into compile errors. Once you lower to PTX, does any of that structure survive for ptxas to optimize on, or is it fully erased by then? Also curious whether the strip mining abstraction fights the register allocator at higher lane counts, or if it stays friendly.