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YesBox
searching PlanetScale…
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31.
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YesBox
6mo ago
I was typing up a long and somewhat boring story. So, the short of it is that this is a great insightful comment that I can back up with my own experience in making a game from scratch over the last 4+ years.
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YesBox
6mo ago
I've been developing a moderately popular (for an indie) game for over 4 years at this point (full time). C++, SFML, SQLite. Same as you: no coding assistants, no agents, etc. I also don't use git. [1] One of the largest speedups
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YesBox
6mo ago
for your safety, when people hear a car horn, they’re going to be looking for a car.
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YesBox
6mo ago
Where can I boot up Coke Studios? Enjoyed that game as a kid, including making music (which was so friggen cool! They had tons of samples you could just drag and drop into a timeline). Edit: fun memory. I figured out how scamming works at s
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YesBox
6mo ago
I wasn't sure what a solid state battery is, so I looked it up on Wikipedia. Fun fact though: > Between 1831 and 1834, Michael Faraday discovered the solid electrolytes silver sulfide and lead(II) fluoride, which laid the foundation
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YesBox
6mo ago
I dont know how it's implemented by the standard/compiler (not my domain). The performance differences are well documented though. I've used both in my pathing code and tested each in debug/release. Even if the std:: imp
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YesBox
6mo ago
> A cache miss is going to mean anywhere from a 100 to 1000 cycle penalty. That blows out any sort of hit you take cutting your cycles from 3 to 1. A good example of this is using std::vector<bool> vs. std::vector<uint8_t> i
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YesBox
7mo ago
Wow! I'm shocked Limbo took 3 years and had a larger team. I've played a bit of the game (but didn't complete it). Looking at the Steam reviews and a quick search shows me it takes 3-10 hours to beat the game. :O
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YesBox
7mo ago
Thanks for reminding me how beautiful Rio ("Hio") is! I went to Brazil twice in the late 2000s. Brings back some fun memories: - Most of the locals on the beach will start clapping when the sun begins to set. Ipanema is a beautifu
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YesBox
7mo ago
Applicants are using AI too. I've heard from people who hire/post jobs that they gets hundreds to low thousands of applications, and maybe 5% of them have any relevant experience. The problem is the breakdown of trust is costing a
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YesBox
7mo ago
Thanks! The vertical axis is also broken down into a grid in a sense. Each "cell" is placed in a specific floor as far as the engine is concerned. So like (C++): vector<uo_map<int, ObjStruct>> Each vector eleme
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YesBox
7mo ago
Thank you! Really appreciate it :)
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YesBox
7mo ago
Not at launch, but I'll be looking into porting during early access! Everything in the game is cross-platform ready
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YesBox
7mo ago
Thanks :) I'll be looking into porting during early access. I've heard the game runs on Linux with a compatibility layer though. I do everything except the pixel art and buildings. It is a crazy amount of work!
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YesBox
7mo ago
My career background is software, but I've been a creative person my whole life. Ive hired out help for the pixel art, and then I enhance everything with shaders (tech art). If you're gonna make a game as an indie, you need to fig
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YesBox
7mo ago
Thanks! Designing your own buildings is optional. The game has a feature to place zones where buildings automatically grow, but will be limited to residential and office zones at early access launch.
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YesBox
7mo ago
The limited transportation options is temporary (the game is launching into early access). Both adults owning a car will be dynamic/based on the city once there are more transportation options. I'll also be adding options so the p
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YesBox
7mo ago
Thanks! Yes, I created my own engine to maximize efficiency (where needed). I think it was the right choice for me.
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YesBox
7mo ago
Cool! I was going to shamelessly ask if your DnD group had an open spot I could interview for :), but you're not in Austin. (If you're a local reading this and enjoy DnD w/ roleplay and acting, email's in my profile)
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YesBox
7mo ago
I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer:
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YesBox
7mo ago
I’ll believe it when I see the code
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YesBox
7mo ago
Heh, people like to have someone else to blame.
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YesBox
7mo ago
Wow, that's comparatively very colorful. If they were kept, I wonder how HN's userbase would be different. Or how the culture would be different today. It's a different experience being able to communicate with colorful sym
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YesBox
7mo ago
How can we verify if you dont post the code? I appreciate you testing, even though it's not a great comparison: - My feedback cycle of LLM prompting forced me to be more explicit with each call, which benefited your prompt since I gave
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YesBox
7mo ago
Would be helpful if you pointed out what I did wrong :). If it's "you didn't explain the problem clearly enough", then that aligns with my original comment.
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YesBox
7mo ago
I dont use LLMs much. When I do, the experience always feels like search 2.0. Information at your fingertips. But you need to know exactly what you're looking for to get exactly what you need. The more complicated the problem, the more
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YesBox
7mo ago
I dont think Minecraft is a fractal-like experience. The world may be infinite, but it repeats and each block that world is comprised of has set of rules that dont change. The living entities all follow their own rules. etc.
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YesBox
7mo ago
For games, interacting with an LLM is an improv experience. It’s a fractal that can be explored in any direction. Video games have discrete, static goals that let a player focus on an objective. Compared to LLMs, it’s a passive experience.
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YesBox
7mo ago
Semi related but archive of our own has been down for 2+ days now.
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YesBox
7mo ago
Why dont voice assistants use a finishing word or sound? People are already trained to say a name to start. Curious why the tech has avoided a cap? “Alexa, what’s tomorrow’s weather [dada]?”
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