4 ms·
Thanks! The vertical axis is also broken down into a grid in a sense. Each "cell" is placed in a specific floor as far as the engine is concerned. So like (C++
by YesBox 7mo ago
Thanks! The vertical axis is also broken down into a grid in a sense. Each "cell" is placed in a specific floor as far as the engine is concerned.
So like (C++):
vector<uo_map<int, ObjStruct>>
Each vector element is a floor. You just need to move the sprite up in screen space to position it.
Though I wish I went with a vector<vector<vector<ObjStruct>>> approach now a days <chunk_id>, <floor>, <object>