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Vaskivo
searching PlanetScale…
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271.
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by
Vaskivo
12y ago
Seeing that the OP is a new account and the kickstarter has only one backer yet, I'll take a guess and say you are the game's creator. Is this correct? If so, I'd like to know the reasoning for the multiple control schemes, s
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Vaskivo
12y ago
BitBalloon to host. You can deploy as zip, and has a REST API. To actually make the site, I believe most programs (Jeckyl, Pelican, Octopress) are configured for blogs. If you want your own structure, and aren't afraid of getting your
273.
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Vaskivo
12y ago
Webms have sound. 4chan allow webms as long as they are soundless and are, at most, 2 MB. It works as a replacement to gifs.
274.
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Vaskivo
12y ago
Why not go the webm way like 4chan did? (soundless, limited size webm)
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Vaskivo
12y ago
While I agree with the author's notian that "some games need balance others don't"[1] I disagree with the premise. The author says that roleplaying games don't need balance because they are about telling stories, an
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Vaskivo
12y ago
Yeah, I was thinking about the time restrictions. A degree is 5 years in my country. I can see this being useful to students in the 3rd or 4th year, so one year is not enough. And being a student, I doubt they would start paying for those
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Vaskivo
12y ago
Hi, I'm the submitter of this story (but I am not the author). This article talks about the controversy the has been talked about (and sometimes silenced) in the internet for the past week and a half. It is a long read and it is clear
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Censorship and Corruption in Video Game Journalism
(robsimple.wordpress.com)
5 points
by
Vaskivo
12y ago
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1 comments
279.
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Vaskivo
12y ago
This. It is my guilty pleasure. There's no other place in the web where I've wasted as much time time and, at the same time, learned so much.
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Vaskivo
12y ago
That's the problem I have with C++. It is a mish-mash of paradigms, features and techniques. It is not consistent in use-cases and philosophy (unless you count "all and everything" as use cases and philosophy). As much as I t
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Vaskivo
12y ago
Thanks. I've been reading about FRP, and I think games or GUI centric applications are a great use-case for it.
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Vaskivo
12y ago
NSFW (language) http://www.penny-arcade.com/comic/2004/03/19
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Vaskivo
12y ago
There is a lot of crossing between Fantasy and Sci-fi in the early stories. The John Carter of Mars stories by Edgar Rice Burroughs have some weird technology with sword and sorcery tropes, IIRC. The Dragonriders of Pern by Anne McCaffrey t
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Vaskivo
12y ago
I also think that. The problem is that most people focus on the "meaning", "emotion", "philosofical" aspect when making these "art games". That mostly involves the game's story and narrative, and
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Vaskivo
12y ago
I think because it's the simplest way to represent conflict. There are many types of conflict, but punching someone in the face is an obvious one. Economic, emotional, verbal conflict, for example, are hard to represent. The outcome ma
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Vaskivo
12y ago
IMO the Coin is a tricky thing. While you can argue that it balances the two player, the second player has the additional choice of when to use the Coin. The first player has the advantage of going first. That is a given advantage, with no
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Vaskivo
12y ago
Just read the descrition: - "Reach the target numbers with as few moves as possible" is this a platformer, where I must travel to the numbers or, being numbers, I have to do a series of operations to get to the target? - "the
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Vaskivo
12y ago
I don't like the idea of gamification. At least the "do stuff -> get points" kind of gamification. I find that it makes people do the right thing for the wrong reasons. I should work hard because it's what I'm su
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Vaskivo
12y ago
That Avast post-mortem made me smile. I think they did a great job, not only explaining in clear language what happened, how users can help with reporting similar cases, and the final shout-out to TextSecure is the cherry on top. On the oth
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Vaskivo
12y ago
I was just going to recomment that! I've been listening to those soundtracks lately, and It's awesome how different they are from each other. SoR1 has a 80's vibe and is the most "normal". SOR2 is arguably the best,
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Vaskivo
12y ago
OP here. While I understand that downgrades from trailers and promotional material is normal (and I can understand why it happens), in this case the effects don't appear to be unstable. In fact, some users report better performance wit
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Watch_Dogs E3 2012 graphic effects found in the game. Downgrade is evident.
(forums.guru3d.com)
2 points
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Vaskivo
12y ago
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1 comments
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Vaskivo
12y ago
Ok, I know I've ranted a bit. First, what do you want? Just good examples, or you're thinking of making a game andwant some good examples? Now, for inventory. You can have the party inventory , like in JRPGS or the character inv
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Vaskivo
12y ago
Well, UX depends greatly in the kind of game you are making. I consider the term "RPG" as a super genre (super class). In it you have WRPG's, JRPG's, Action RPG's dungeon cralwers, MMO's, etc. Depending on the
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Vaskivo
12y ago
That is a great list! I think the "can be played for fun" is really important. One of the big problems with "edutainment" is that they focus too much in the educative focus and not enought in the entertainment value. Sur
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Vaskivo
12y ago
Lua
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Vaskivo
12y ago
Why the need for Node.js? Couldn't this simply be a static site? (I know there are tons of these, but most are "blog oriented)
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Vaskivo
12y ago
I think the title is misleading. It implies $60 is too much for the game. But I took the opposite from the interview. > "The saying in the industry right now is, 'If you want to sell a game for $60, to the player it has to feel
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Vaskivo
12y ago
I believe most static site generators are "blog oriented". And a blog is still a website.
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Vaskivo
12y ago
Awesome! I love Butterick’s Practical Typography. It taught me a lot about typography, and started my love for typefaces. The fact that Matthew Butterick is, a lawyer, a typographer and a programmer just increase my respect for him. Thank y
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