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That is a great list! I think the "can be played for fun" is really important. One of the big problems with "edutainment" is that they focus too much in the ed
by Vaskivo 12y ago
That is a great list!
I think the "can be played for fun" is really important. One of the big problems with "edutainment" is that they focus too much in the educative focus and not enought in the entertainment value. Sure, it may have all the basic math operation, but is it fun? Does it engage the kid? If not, maybe fractions and division should be dropped and more focus should be placed in the mechanics.
On a related note, one of the most interesting ways to be educational in a game (and other media) is via Tangential Learning [1]. Does anyone know of any research related to it?
[1] https://en.wikipedia.org/wiki/Learning#Tangential_learning https://en.wikipedia.org/wiki/Learning#Tangential_learning
- stared 12y agoI agree. It seems that often people deeply misunderstand games. It is not bonus points, achievements that make a game great. Especially as playing (in general) is a way people and animal start learning the world (physical and social), by interactions, trials and errors. Wolf pubs are not getting awards in a hunt-training. They, well, play. Man-made games are 'abstractions' of such things (much like sweets are 'abstractions' fruits). Too bad that current education misses the fact that children have natural curiosity. And builds the whole system around forcing them to learn or (as with bad gamifications) tricking them into it. Sometimes giving opportunity to learn but not forcing it is the best way to go, see e.g. http://www.economist.com/node/18741484 http://www.economist.com/node/18741484.