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Thaxll
searching PlanetScale…
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9 ms
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121.
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by
Thaxll
11mo ago
You're wrong: https://words.filippo.io/claude-debugging/ https://dmitrybrant.com/2025/09/07/using-claude-code-to-mode...
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Thaxll
11mo ago
If you have access to the local machine no language will save you.
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Thaxll
11mo ago
How do you know where it comes from, if they use UDP and change the src of the packets.
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Thaxll
11mo ago
Because it's not technicaly possible, I mean we're on HN, we all know how internet works.
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Thaxll
11mo ago
Default player sucks and MPV is close to impossible to compile yourself. VLC is still a good solution on Linux.
126.
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Thaxll
11mo ago
Go has been using register based calling for a while now?
127.
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Thaxll
1y ago
Best practice does not include plan for when AWS going down. Netflix does not plan for it and they have a very strong eng org.
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Thaxll
1y ago
This list is useless, it's much better to have a US / Can / EU passport than Singapore for example, Singapore has 50 overseas missions world-wide, for instance France has 280, good luck if you're in trouble oversea.
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Thaxll
1y ago
Autoscaling based on CPU usage has been the most basic thing in the last 15 years. Are you really asking people to build that?
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Thaxll
1y ago
I mean basic features like auto scale and create new resources. The most basic thing with a load balancer and scale instances behind that. They don't have any of that.
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Thaxll
1y ago
They don't have any cloud or abstraction. You basically rent bare metal servers.
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Thaxll
1y ago
Do compiler ( GCC / llvm ) actually do that?
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Thaxll
1y ago
Because games are built with engines, and you're not going to re-implement all the simulation / systems in a different engine or language. Why would you? A gameserver is basically a game client stripped from rendering with a bit m
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Thaxll
1y ago
Browser game don't need performance, I'm talking about AAA online games here, which 99% are built in c++ and the rest in c#.
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Thaxll
1y ago
AI is more expensive than a regular player.
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Thaxll
1y ago
You'll never get a modern FPS gameserver with good performance written in a GC language. Erlang is also pretty slow, it's Python like performance. Very far from C#, Go and Java. The other reason is that the client and the server h
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Thaxll
1y ago
Fortnite has to handle 100 players on the same process, very different from 128hz @10players max.
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Thaxll
1y ago
Google has google.com, youtube, chrome, android, gmail, google map etc ... I don't see OpenAI having a product close to that.
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Thaxll
1y ago
You're showing a repo wich has more cpp code than Go what's your point exactly?
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Thaxll
1y ago
I worked for 10 years with Go and almost never seen a cgo dependcy, it's far more common in Rust, it's not even comparable. Rust replaces tons of c/c++ so it has more ffi. The vast majority of Go code, like 99% doesn't h
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Thaxll
1y ago
Mass effect 2, one of the best Bioware game was developed under EA.
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Thaxll
1y ago
Alternative to solve what problem? pprof is very powerful, it's not missing much.
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Thaxll
1y ago
What do you mean if every package tests with it in the context of Go?
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Thaxll
1y ago
pprof is pretty good, what do you need?
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Thaxll
1y ago
What are the equivalent tools on Linux to capture those traces / events / interruption ect...?
146.
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Thaxll
1y ago
Encoder are extremely slow.
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Thaxll
1y ago
You should read that, it's still relevant: https://seriot.ch/projects/parsing_json.html
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Thaxll
1y ago
And Sonic with its "cutting edge" optimization is still slower than std Json on arm64 with basic use cases. It shows that JIT, simd, low level code comes at cost of maintenance for all platform. https://github.com/
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Thaxll
1y ago
The vast majority of containers run on VM not baremetal.
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Thaxll
1y ago
This work if all errors are self contained, stoping at the first one is fine too.
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