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SoufianeGfx
searching PlanetScale…
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SoufianeGfx
10mo ago
Author (me): I updated the repo for being much simpler for new user. Like Dear ImGui, open ./examples/ and if you are in windows/Visual Studio just open: ImAnim_vs2022_Win64.sln And chose between win32_dx11, glfw3_opengl3 or
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SoufianeGfx
11mo ago
I added simple_example for you, should now with zero setup.
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SoufianeGfx
11mo ago
Otherwise if you are already a Dear ImGui user: https://news.ycombinator.com/item?id=46111925 Just add 2 files im_anim.h/cpp in your project and you're done! And if you want the demo add demo_im_anim.cpp and call
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SoufianeGfx
11mo ago
If Claude can implement my todo list: * Lazy eval (cost only at the first run) * Animation clipping (evaluate only the visible one) I'll accept the PR.
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SoufianeGfx
11mo ago
I depends on the field. On VFX/Game world, Dear ImGui seem to be the way to go. Almost all news comer in this field sells Dear ImGui based software. It's fast and light and trivially profilable that's what matter matter for r
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SoufianeGfx
11mo ago
Exactly! And add the demo file to see it in action.
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SoufianeGfx
11mo ago
For perf usage the demo for 100+ of anims (clip, tween, stagger, ...) it cost between 2-5 ms depending on your computer (that's not mean a proper benchmarks).
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SoufianeGfx
11mo ago
The author here. You have various concepts but overall we store the start time and that's it :D the rest are details, clip, tween, easing function, anchor have surviving resizing, stagger to generate the same anim with variations. Or v
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SoufianeGfx
11mo ago
You should be run bootstrap and generate_project script. For ImPlatform I didn't have setup to tests all permutations. For ImPlatform you should try glfw-opengl3 or Win32-dx11 for windows.