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SaxonDruce
searching PlanetScale…
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SaxonDruce
9y ago
Great, thanks for that. We're making enterprise sales to mining companies, and while we see interest from the front-line users, they can sometimes struggle to get wider support within their company. In particular finance to get the bud
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SaxonDruce
9y ago
The article seems to be mostly about: "My startup has grown and now has gatekeepers, how do I use them effectively?" You mention that this is a playbook on making enterprise sales. I think that's slightly different, ie: "
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SaxonDruce
14y ago
It's an interesting strategy that I've wondered about before - make lots of games until you make a hit, or at least have lots of things bringing in a small amount each. Even internally, it's worth prototyping lots of ideas to find the best
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SaxonDruce
14y ago
We spent about $1600 on ads, resulting in about 3,000,000 impressions and about 2,000 clicks through to the app's promo page ( http://www.class3outbreak.com/iphone-ipad-ipod-touch/games/z... ). From there it's impossible to tell how many of
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SaxonDruce
14y ago
The bombs ended up being about 45% of revenue, so I think that financially that's a "success". Of course the total revenue is still not great, but I think that has more to do with the overall appeal and/or visibility of the game than saying
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SaxonDruce
14y ago
Thanks! :)