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Rohansi
searching PlanetScale…
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17 ms
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451.
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by
Rohansi
10mo ago
Despite it's age the 5800X3D is still one of the best CPUs you can get for gaming.
452.
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Rohansi
10mo ago
Yup, and you can find open source "cracks" if you don't trust using a binary for it. It's barely DRM.
453.
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Rohansi
10mo ago
They still show the pre-roll trailers even if you pay extra for no ads. You can skip them but it's still ridiculous.
454.
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Rohansi
10mo ago
Modern graphics APIs minimize the number of graphics API calls vs. OpenGL and similar. Vulkan/Metal/DirectX 12 will have you pass command buffers with many commands in them instead of separate API calls for everything.
455.
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Rohansi
11mo ago
> Consoles run more "commodity hardware" than phones, like CPUs and GPUs and standard ports etc. Not really. They share CPU/GPU architecture but there are significant differences vs. what you can buy for a PC. For exampl
456.
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Rohansi
11mo ago
Valve doesn't restrict how you use their devices so you can install whatever you want on them already.
457.
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Rohansi
11mo ago
That's too bad. It's only about five years old now. Old but not unreasonably old.
458.
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Rohansi
11mo ago
No, it is enabled. Other CEC commands like changing the active input work.
459.
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Rohansi
11mo ago
> HDMI CEC works pretty decent these days, all the kinks have been worked out over the years and the only time it bugs out is if you use Chinese brands I don't know. I have an LG TV and it does not support turning the display on&#
460.
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Rohansi
11mo ago
Doesn't help that Unity requires forking over a pile of cash just to build for Linux ARM ("Embedded Linux") and everything else is free.
461.
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Rohansi
11mo ago
Yes, as long as you're not using Godot 3.x. Some still use 3.x (Mono) because 4.x (.NET) does not support web exports.
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Rohansi
11mo ago
> C# has gotten a lot better since the core split as well. It has improved but the majority of games using C# are using Unity which does not use .NET (Core). It uses Mono or IL2CPP specifically with the Boehm GC so it performs signific
463.
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Rohansi
11mo ago
> NVIDIA GPU drivers are typically around 800M-1.5G. They also pack in a lot of game-specific optimizations for whatever reason. Could likely be a lot smaller without those.
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Rohansi
11mo ago
> They said they don't want an EV. The things that modern carmakers make complicated. It's probably more of a sign of what's coming in the future. There is no need to make EVs difficult/expensive to repair. The chan
465.
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Rohansi
11mo ago
You need to run RustClient.exe instead of Rust.exe (default) to skip EAC setup. The only way to do this in the Steam UI is to add it as a non-Steam game.
466.
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Rohansi
11mo ago
You also need to include (digital) purchases made inside of apps because Apple also takes a 30% cut there. That is likely the bigger amount because it includes all of the in-app microtransactions for games.
467.
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Rohansi
11mo ago
Actually it kind of works out because cheaters want to play with people who aren't cheating. The few servers that run with anti-cheat disabled would have small communities that aren't attractive to cheaters.
468.
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Rohansi
11mo ago
No, I don't work on maps, I work for Facepunch. Thanks :)
469.
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Rohansi
11mo ago
This has nothing to do with anti-cheat. I work on Rust and most servers are hosted by the community and there is a good modding+custom map scene. The game has an anti-cheat because it's a big target for cheaters.
470.
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Rohansi
11mo ago
Why can't a monetized OS also be FOSS?
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Rohansi
11mo ago
> They could be doing literally anything and you know it. There's no way for you to know unless you reverse engineer the software Literally anything you run on your computer (running Windows) can take screenshots of your desktop,
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Rohansi
11mo ago
> If they try to usurp control of your computer, stop them from doing so. But anti-cheat software is not doing this? You are free to do whatever you want on your computer as long as it doesn't interfere with the game process. Most
473.
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Rohansi
11mo ago
> Valve is not a game company anymore, they out source everything. Interesting take when they have (at least) one upcoming game and two released games in development.
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Rohansi
11mo ago
It is S&box, not just an SDK. The only thing is Source 2 is not open source so you only get binaries for it.
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Rohansi
11mo ago
> The game runs fine on Linux, the devs just don't allow it. The native Linux build never worked that well. Something was always broken because Unity's Linux support is/was spotty. Upgrading Unity versions would break ra
476.
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Rohansi
11mo ago
There is already a deal between Valve and Facepunch. I don't know all the terms but you will need to publish your game to Steam (not exclusively). https://sbox.game/dev/doc/systems/game-exporting/ (
477.
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Rohansi
11mo ago
He also made the UI framework used by S&box. It's based on HTML/CSS + Razor but is not rendered with a browser. https://sbox.game/dev/doc/systems/ui/razor-panels/
478.
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Rohansi
11mo ago
> Valve aren't really known for supporting their engines very well beyond their own internal needs They don't need to. S&box uses a fork of Source 2 that is maintained by Facepunch, with Valve's upstream changes merg
479.
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Rohansi
11mo ago
It is a heavily modified Source 2.
480.
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Rohansi
11mo ago
The only chaos occurred in the transition from .NET Framework to .NET (Core). Upgrading .NET versions is mostly painless now because the breaking changes tend to only affect very specific cases. Should take a few minutes to upgrade for most
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