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NotCamelCase
searching PlanetScale…
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31.
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NotCamelCase
3y ago
It's also difficult for both SW teams' and HW teams' visions to converge, even under the same company, such that the product can be put to use to maximize performance and programmability WRT another, already-established produ
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NotCamelCase
3y ago
Wait, you don't default to presume that anyone online whose immediate response on anything is 'What about X?' is not a troll? Wow!
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NotCamelCase
3y ago
To me, one of the most remarkable aspects of this story and reading others' comments is how relatively quickly people seem to have picked up Linux despite the lack of modern high-speed internet and one-click away forums and networks we
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NotCamelCase
4y ago
You can request Windows to zero out every GPU memory allocation, but it's more of a driver thing that's not exposed in APIs. Such option is likely to be off by default in drivers as it might induce additional, unintended overhead.
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NotCamelCase
4y ago
Because online, drama tops non-drama? This is the worst aspect of this site being more Reddit-like for me.
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NotCamelCase
4y ago
Having to pay for a compiler sounds a little funny through the lens of 2022; I wonder if the majority of people buying these software/packages at the time found the idea strange, too.
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NotCamelCase
5y ago
I am in the same boat. Save for a few games, modern games bore me to death and completely pass by me. I play maybe ~2h a month, if any. Actually, this is true for me when it comes to modern movies and music as well. Is there more to it othe
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NotCamelCase
5y ago
I guess you're referring to variable-length encodings support? It's fixed as in they only implement RV32IMF subset here. Even then, code density may be source of bottlenecks along the way.
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NotCamelCase
5y ago
This is an amazing project considering the scope of work required on both sides of the aisle -- HW and SW. I find choice of RISC-V pretty interesting for this use case as it's a fixed-size ISA and there is a significant amount of of au
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NotCamelCase
5y ago
Have you looked up LFSRs yet? https://en.wikipedia.org/wiki/Linear-feedback_shift_register They are quite efficient for both HW and SW implementations.
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NotCamelCase
6y ago
As if Polish wasn't hard enough! That pronunciation is very confusing when you learn the language through English, e.g. 'wino' is Polish for 'wine'.
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NotCamelCase
6y ago
Funny, because first I used this form and then changed it to use 'However' because well, that'd be claiming us Homo Sapiens are known to have two hands, which is problematic and no sane economist would say so.
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NotCamelCase
6y ago
I am referring to the ones who appear on TV in finance/market-related programs, but I can't stand economists-speak. They love to ambiguate everything they said a minute ago. I don't mean that they bloat everything with techni
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NotCamelCase
6y ago
Open source or not, I think this'll (hope so!) lead to a much better FPGA development flow within Xilinx ecosystem in not-so-distant future.
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NotCamelCase
6y ago
SW-based simulation is mostly about functional correctness and robustness of an implementation. Even with cycle-accurate simulations there is a lot of data you can't just extrapolate from simulation results pertaining to timing and per
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NotCamelCase
6y ago
I pondered on the same subject recently as I was implementing the same algorithm (i.e. Mandelbrot set) on the CPU (scalar vs SIMD) and GPU compute using fixed-point and floating-point for comparisons (if interested: https://tay
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NotCamelCase
6y ago
Yep, that's not what I intended to hint at, either. What I mean is, it boils down to the familiar problem of diminishing returns to have huge caches inside GPUs.
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NotCamelCase
6y ago
Number of drawcalls is usually not a problem because it saturates memory, though. It is often because of CPU overhead it incurs and (possibly redundant) commands-processing work on GPUs front-end causing bubbles in the whole pipeline. Where
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NotCamelCase
6y ago
Why aren't there e.g. 16 GB of L1D$ inside our CPUs? It'd be blazingly fast! :) Although memory access patterns of typical GPU workloads are very different than those of CPU workloads, there are GPU-local, hierarchical caches si
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NotCamelCase
6y ago
This got me thinking in the other direction.. If I were a very determined, ultimate Bond villain* who set out to destroy the whole universe, what are my options? How bad can I fuck it up for all ? Back-to-back mega nuclear explosions occu
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NotCamelCase
7y ago
Rust doesn't have function/operator overloading yet or it won't have it at all? I am vastly for clarity and simplicity over vague, implicit stuff but doing e.g vector operations can get very unreadable very quickly without
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NotCamelCase
7y ago
Good point, thanks for your insights!
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NotCamelCase
7y ago
> You don't go and fail some random component in the system. I always wondered if they did that, something akin to fuzzing tests in SW. Wouldn't it be useful to detect unexpected situations that'd be catastrophic? Or the
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NotCamelCase
7y ago
Of course, I can chase return registers by myself all day long, problem is I don't want to. Then again, what about pointers? PODs? strings? If you use VS debugger, you can see how distinctly it can display these, which is as different
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NotCamelCase
7y ago
Having been using gdb (have to!) for a while again, one immediately comes to appreciate the wonder that is VS debugger.
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NotCamelCase
7y ago
> the additional step to make it ready for silicon is comparatively small Yep, you just change the target platform and re-compile!
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NotCamelCase
7y ago
I tried Oculus only once, the first one that was sold world-wide, I believe. It was cool, but that was basically it for me. My main concern with it has always been the fact that it requires putting a device on my head for non-significant am
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NotCamelCase
7y ago
I like how some people pin the recent success of AMD on that one person, even if he doesn't claim it himself. Is it because of not truly knowing what it takes to do VLSI nowadays or just hoping that if one man did it, it can be done ag
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NotCamelCase
7y ago
Good read. I recommend a similar essay by Ian Fleming on the topic that I love, "How To Write A Thriller" which contains quite a few gems: https://lithub.com/ian-fleming-explains-how-to-write-a-thril... > Well,
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NotCamelCase
7y ago
> Next to his office was the terminal room, a pokey little space where three remote-access terminals with three different keyboards sat side by side. How'd that remote access work?
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