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Narishma
searching PlanetScale…
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9 ms
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151.
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by
Narishma
6mo ago
Would such old hardware even be able to run a modern browser needed for this?
152.
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Narishma
7mo ago
Haven't those patents expired by now?
153.
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Narishma
7mo ago
To give an example, you could read 1234 as either 'one thousand and two hundred and four and thirty' or 'four and thirty and two hundred and one thousand'. Now that I think about it though, I've only seen the latter
154.
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by
Narishma
7mo ago
There are actually two ways to read numbers in Arabic. The most common is to start from the most significant digit and read left-to-right until the last two digits, which you then read right-to-left. A less common alternative is to read rig
155.
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by
Narishma
7mo ago
You're lucky then, if it's only double.
156.
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Narishma
7mo ago
Why does it require WebGPU when it looks like something that would run fine in software on a 386?
157.
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Narishma
7mo ago
Could we even catch up to them at all with the current propulsion technology? Not only did they have decades of head start but they took advantage of a unique planetary alignment that I don't think will come back around anytime soon.
158.
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Narishma
7mo ago
Civ 3 already started to shake things up.
159.
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Narishma
7mo ago
That means they are not accurate cores since it works fine on real hardware.
160.
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Narishma
7mo ago
Enemy Territory: Quake Wars used an earlier version of it but only for the terrain. I think Rage was the first to use it for everything.
161.
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Narishma
7mo ago
The PS1 doesn't an FPU but got a version of Quake 2, so it's possible. That said, it was somewhat different from the PC version, so it could be argued that it's not the same game.
162.
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Narishma
7mo ago
Didn't they make the game free? Or was that just UT99?
163.
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Narishma
7mo ago
> Controversial opinion. That is not controversial at all. Everybody is mocking it.
164.
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Narishma
7mo ago
Yeah that part didn't make sense, not to mention that neither the PS3 nor the 360 were running 64-bit software. They didn't have enough memory for it to be worth it.
165.
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Narishma
7mo ago
No, they're good. Otherwise new people wouldn't be learning and using them.
166.
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Narishma
8mo ago
You can tell it not to reorder them if you want but it's not the default.
167.
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Narishma
8mo ago
It was already there in the original Mac, and is probably older than that.
168.
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Narishma
8mo ago
VGA was still fundamentally planar, just like EGA. It was just mode 13h that presented a chunky API. IIRC the other modes were all planar.
169.
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Narishma
8mo ago
How so? What platforms were excluded by the use of Rust?
170.
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Narishma
8mo ago
I don't get the impression they care that much about performance. Besides, it would limit the number of platforms it could run on if it requires a recent GPU.
171.
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Narishma
8mo ago
> There's no Halo on PS5, there's no Gears either. There's Gears Reloaded, and the upcoming Halo remake will be on PS5.
172.
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Narishma
8mo ago
> It's like coding to the Linux syscall interface instead of libc. It's the opposite of that. The Linux syscall is more stable than the (gnu)libc.
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Narishma
8mo ago
More like Commodore 46.
174.
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Narishma
8mo ago
> But the core idea behind the P extension was to reuse the GPRs to do SIMD operations with little additional implementation cost. I think ARMv6 had something similar, before they went with proper SIMD in v7.
175.
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Narishma
9mo ago
I think they use LLVM rather than GCC, which makes it even easier.
176.
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by
Narishma
9mo ago
It's only unusable if you try running bloated modern apps on it.
177.
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Narishma
9mo ago
Nah, as the other poster said 4 or 8 MB was what was common on 486 machines. Even less on 386. Most 386 motherboards didn't even support more than 16MB.
178.
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Narishma
9mo ago
Seems like only old reddit is down.
179.
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by
Narishma
9mo ago
I don't believe that. Can Vista even run with just 256MB of RAM?
180.
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by
Narishma
9mo ago
Like with most things related to UI regressions, I blame smartphones.
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